So what you're saying is... because PvP is so competitive, SE is punishing all players because of certain players... So instead of having players feel intimidated to play, they limit players to not enough enjoying it to play. So the issue is different with the same results. That doesn't sound like progress...
You know what most games did to fix this? They made it so players had to fight other players around their skill level or rank. I get the PvP community is small and casual to help bring all players of all levels to play together to shrink queue time but whenever I queue I only wait for 5mins at most. Usually, queue within the first min or less. So I don't find queue an issue... not sure how it is for others but doesn't seem long at all. Maybe it'll grow due to rankings but if you create a nice gap to connect one rank with another, the queue shouldn't be too big of an issue. As for the small community? Maybe it's small because people aren't enjoying it. If the PvP is not fun, and super limited on who you can play with, I'd say those two reasons are enough to explain why the PvP community is small. PvP is a big multiplayer play and FFXIV is suppose to be a Massive Multiplayer Online game. I already know people who are quitting FF cause of the broken PvP. So... It would benefit to fix for the players and SE.
So in a nutshell, punishing all players because of other players isn't going to help or save FFXIV PvP. It's damaging it.
you're referring to a custom where you HAVE to have 10 people in order to queue together with a friend? That's not what we're asking for. It might be easy for you to get 9 people together but that's an event I have to manage to put together and quite difficult to do. I want to just join with one friend or two. I don't want to put together not just one, but TWO full teams. That's too much and a very 'No, thank you'.


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