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  1. #21
    Player
    Angellos's Avatar
    Join Date
    Mar 2019
    Posts
    160
    Character
    Angellos Virius
    World
    Balmung
    Main Class
    Machinist Lv 90
    Just change CC to be pre-made teams for ranked, and casual CC is for random teams.


    Fixed.
    (1)

  2. #22
    Player
    KhudusQestir's Avatar
    Join Date
    Jun 2022
    Posts
    160
    Character
    Khudus Qestir
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Angellos View Post
    Just change CC to be pre-made teams for ranked, and casual CC is for random teams.


    Fixed.
    I think people want it the other way around

    For casual;
    People don't want to have casual taken seriously so joining with friends makes sense.

    For rank;
    I've had a few talk where not everyone wants to premake a team in rank and want to solo but some want to be able to make a team for rank. So several(including myself) have mention two different ranks. One for solo queue only and another that allows you join with a team. I think solo should be included to the premade team option to help fill empty spaces. I've had PvP games where we had 5v5, had one random help us fill in a spot and manage to get win while also fairly losing to some. Just a choice whether you want to go with a full team or gamble having a random.


    Honestly, I feel these three things would help make everyone happy
    (4)
    Last edited by KhudusQestir; 07-09-2022 at 05:59 AM.

  3. #23
    Player
    CaptainIndifferent's Avatar
    Join Date
    Mar 2016
    Posts
    2
    Character
    Maria Celestine
    World
    Lamia
    Main Class
    Machinist Lv 90
    Honestly, what I would like to see is either:

    1. In Casual and Ranked you can queue however you want between 1-5 players. Teams can be made however the matchmaking puts them together. Just restrict it so that parties will never go against a team of 5 solo players.

    Or

    2. Split it between Solo, Duos/Trios or Team (full 5) queues. Each option would have a different ladder for Ranked. They can restrict the rewards to your highest rank between the options for all I care, I just want to queue with friends. Some of my friends won't even touch pvp unless they can group and I imagine they aren't alone.
    (4)

  4. #24
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Charlotte_Wells View Post
    ...and if you can't get 4 others you end up against premades on voicechat.
    Dang, maybe you should use your friends list, PF, discords, etc to work together with other players like they did then, huh? This is an MMO, any system that discourages or prevents players from engaging in multiplayer content with their friends should be very carefully examined, and should be adjusted to enable playing with friends if at all possible. Savage raiding has this problem, too, with the coffer system effectively punishing a player's less-skilled or less-dedicated friends for receiving help from more-experienced or more-dedicated friends.

    Ranked will never have a large enough playerbase to support separate ranked and solo queues. Considering ranked is specifically for people who want to get sweaty, it should be only for PvP Teams. The matchmaking system will function quite a lot better when it's matching fixed 5-man teams against one another than individuals against other individuals, and you're a LOT more likely to develop relevant data for balance tweaking and design changes from formal 5v5 games than you are from randoms vs randoms.

    Solo ranked is frankly wasting time. But it's still better for getting actually fun games than casual is, unfortunately. A possible solution might be adding hidden MMR to casual games - that way teams will have at least some attempts towards balancing them.
    (1)
    Last edited by Gserpent; 07-10-2022 at 10:15 AM.

  5. #25
    Player
    GordonGeeko's Avatar
    Join Date
    Jun 2022
    Posts
    174
    Character
    Gordon Geeko
    World
    Faerie
    Main Class
    Dancer Lv 90
    Hard disagree.

    Keep in mind that the very good players all know each other and will team up together. That means that if you don't know them, you are stuck queuing with a bunch of randoms. Barely any very skilled player will team up with anybody they don't know on a discord.

    That means most random teams will get obliterated by an elite team. They will never win. People will get discouraged and you'll end up with an even smaller player base. Sure, you might think you'll have more fun playing with your friends, but if the only other team in queue at the moment is an elite one, you will lose 100% of the time. Not win some, lose some. No, lose 100% of the time.

    There's a reason the good Feast teams had 95% or above win rates.
    (5)

  6. #26
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,572
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Gserpent View Post
    [...]Considering ranked is specifically for people who want to get sweaty, it should be only for PvP Teams.[...]
    For YOU maybe. Not everyone shares your draconian idea that Ranked is best played with PvP teams only, for several reasons:

    - Team vs Team PvP is incredibly easy to sync queues with and essentially win trade if done in moderation
    - it is incredibly monotonous if you are playing against the same team over and over again
    - the requirement of Teams is off-putting for people who want to give ranked a shot but can't because no team
    - even if you have a team, you actually need to have all members present to even play (or a 5-man party in general if it isn't linked to the PVPteams system)
    - queue times may end up horrendous due to above limitations / requirements, leaping right back where we were with Feast

    Quote Originally Posted by Gserpent View Post
    [...]The matchmaking system will function quite a lot better when it's matching fixed 5-man teams against one another than individuals against other individuals, and you're a LOT more likely to develop relevant data for balance tweaking and design changes from formal 5v5 games than you are from randoms vs randoms.[...]
    Obviously the matchmaking will be better because you literally eliminated matchmaking by pitting teams vs teams, so all the matchmaker will do is find teams in adjacent or same skill tiers and run with it. Yes the data will obviously serve very well to view things from highly coordinated games, but those are not ALL games to consider.

    Quote Originally Posted by Gserpent View Post
    Solo ranked is frankly wasting time. But it's still better for getting actually fun games than casual is, unfortunately. A possible solution might be adding hidden MMR to casual games - that way teams will have at least some attempts towards balancing them.
    Whether it is a waste of time or not is subjective, so I won't try to shift your view on this as I personally enjoy solo ranked. However I agree on the front that while it is what it is, improvments such as hidden MMR would certainly serve well.
    (2)

  7. #27
    Player
    GordonGeeko's Avatar
    Join Date
    Jun 2022
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    174
    Character
    Gordon Geeko
    World
    Faerie
    Main Class
    Dancer Lv 90
    I'd be willing to accept being able to queue with at least one friend in casual games. Sort of like what Feast training queues allowed (groups of 2). Anything more than that and you risk running into a super team just farming people for achievements or just for trollz.
    (1)

  8. #28
    Player
    KhudusQestir's Avatar
    Join Date
    Jun 2022
    Posts
    160
    Character
    Khudus Qestir
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by GordonGeeko View Post
    Keep in mind that the very good players all know each other and will team up together. That means that if you don't know them, you are stuck queuing with a bunch of randoms. Barely any very skilled player will team up with anybody they don't know on a discord.
    That's good for them and already discussed that just because friends who are good players and queue together doesn't mean they will always have a better chance. If people want to take winning so seriously, they can take it to ranks. Casual should feel casual to play with your friends. PvP is a very intimidating system and is always more fun to play with your friends.

    Quote Originally Posted by GordonGeeko View Post
    That means most random teams will get obliterated by an elite team. They will never win. People will get discouraged and you'll end up with an even smaller player base. Sure, you might think you'll have more fun playing with your friends, but if the only other team in queue at the moment is an elite one, you will lose 100% of the time. Not win some, lose some. No, lose 100% of the time.
    You know, other games also have a ranking system that they be used with rank and casual matches to queue people together of a balance and more equal skill set of players to queue together. I've never heard of that not working before.

    Quote Originally Posted by GordonGeeko View Post
    There's a reason the good Feast teams had 95% or above win rates.
    Did Feast compare people together based off their rank?
    (0)

  9. #29
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Obviously the matchmaking will be better because you literally eliminated matchmaking by pitting teams vs teams, so all the matchmaker will do is find teams in adjacent or same skill tiers and run with it. Yes the data will obviously serve very well to view things from highly coordinated games, but those are not ALL games to consider.
    Yes, they are. You design, balance, and tune competitive games around the best players, the highest level of play. Because they are the only players that fully understand the game and aren't going to be making a lot of gameplay or knowledge errors. For esports games like Starcraft, this is the pro scene - and if the pro scene is large enough, you only balance around the *best* of the pro scene (this would be like Code S, or ro8's or better in any tournament of 16+ players.)

    If you balance around lesser players, you are going to destroy your game. You want to see proof of this in action? Look at Frontlines right now. *Most* (not all) of the complaints revolving around FL were straight up PEBKAC issues, not *actual* balance issues. Some of those that weren't PEBKAC issues were also not balance issues, but issues with the generally questionable map design in the older maps (not that Onsal is perfect, but it's a *lot* better than older ones.)

    But SE threw out a quick patch to try and mollify the whiners, and as a result it's basically completely broken the game in the opposite direction. I suppose some people are enjoying the new system, but most folks I know and used to play with have been avoiding it and even I'm struggling to justify playing just a daily game for the XP bonus. Now, I think we can expect a more nuanced and detailed set of changes in 6.2, but it still proves that balancing/adjusting around lesser skilled players is a mistake.

    If the issue is "not skilled enough," generally you need to leave that alone - it's not an actual problem.
    (0)

  10. #30
    Player
    KhudusQestir's Avatar
    Join Date
    Jun 2022
    Posts
    160
    Character
    Khudus Qestir
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by GordonGeeko View Post
    I'd be willing to accept being able to queue with at least one friend in casual games. Sort of like what Feast training queues allowed (groups of 2). Anything more than that and you risk running into a super team just farming people for achievements or just for trollz.
    This is already happening with people that queue with randoms... It's just a matter of paying attention to when someone gets stunned and when they break out of it. You can time it by watching. You don't need someone on mic with you.

    I actually shared a story on page one of my friends shared with me how she queued with 4 friends and ended up with the 4 randoms while the four friends got together with one random. Do you want to guess who won? It was my friend that was alone with the randoms. They were all in VC together too if you were wondering.

    So either way, that's not always the case. Also, is the constant stunning more of a game flaw or a player flaw?
    (not that it should be a discussion for this forum but simply make a point it shouldn't punish players to limit us to not queue with our friends. There are plenty of forums already complaining and arguing about the stuns and purify in this PvP.)
    (0)

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