The time gate is there so that new content doesn't die too fast.
Consuming content is always several time faster than creating content. So this is a compromise in order to keep the content relevant (and the subscribers subscribed).
The time gate is there so that new content doesn't die too fast.
Consuming content is always several time faster than creating content. So this is a compromise in order to keep the content relevant (and the subscribers subscribed).




The content dies fast regardless of gear levels. Savages are done in a week or two as are Ultimates. The "gear" inflation comes after the fact.
It makes doing older Ex's (mount farms) and Savages easier to accomplish.Two things about the time gate and limit on Tomestones need to be taken into account. First is that the top end Gear's only real use is for the current endgame. Nothing outside it be it MSQ in later patches or content unrelated to savage/ultimate/unreal raids/trials will barely require you to climb above MSQ. Second - Tomestones aren't your only source of gear. You can craft or buy from crafter or you can, you know, start clearing content. In addition to Tomestones youcan get Ilvl gear from the Alliance Raid (currently limited to 1 per week, yes). You also get a decent gear from Normal Raid which had its restrictions lifted recently. It's all up to you how you mix and match those methods.
World firsts are not representative of the normal player base. Most people are not clearing savage, let alone ultimate in the first week or two.

Then use all the methods available to you to get that gear. At this point the stuff is balanced in its own way. Getting ilv 600 from savages is at the moment (as they lifted the limits) the fastest but also requires specific skills. Crafting only requires you to have materials or gil while Tomestones are capped but also don't require you to even touch the endgame content.
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