I mean that 5 dd vs 5 dd is okey match, just balance melee to melee, etc. and yeah, it's better.So.
We go back to old feast model, then? Queues die because no one wants to play healers? And maybe you take out healers and then what, queues die because no tanks?
So you take out healers and tanks and you have all DPS matches and... ah, wait, that sounds an awful lot like what we have now.
Last edited by Holmesy; 07-08-2022 at 09:39 AM.
BRD would still lose handily to every melee class even if they didn't have damage fall-off because BRD's personal DPS is pretty low. They have okay burst but their sustained isn't great, and they don't have any personal defense skill beyond Repelling Shot and Paean. Compare this to melee generally doing more DPS (and many classes also having more burst DPS) and having strong defensive tools and it's not really a fair contest.BRD used to be able to hold their own with mDPS, but with the 6.18 changes, mDPS is able to survive and keep close to the BRD, thus nullifying the damage BRD does. AFAIK, it's the only job that has a requirement to stay at ranged to be do max damage on their main DPS skill.
BRD is a buff-centric class, which means their personal output is lower than normal. It's the same story for SCH.
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