Sure, different utility applies to different situations. That sounds right.
No. Benefits to mobility and mitigation can be as "constraining" as bonus MP to modern XIV.
Sure, but it can be constrained when you have sevaral different party busters that deal 100k hp unmitigated happen one after the other 10 seconds apart, or if there's 180k tank busters that you have to invuln and kitchen sink one after the other. Mitigation is already "constrained" in DSR. You miss a mit, and you die, especially in P6, and you know what that's okay, but it proves that Mitigation can be as constrained if the fight design is designed around it.
Can be constrained by making sure that you have to pop sprint to go to a position OR to make it so that you have very limited wiggle room and that you have to run immediately to a spot.
This is literally light and dark beacons at the start of Perfect Alexander and Wroth Flames in P6. Yes, mobility can also be constrained.
Just like how if you miss a mit you die, you don't move correctly you die, this is the punishment for not saving Refresh for when you need it.
You can make any one aspect a "constraint" in an encounter, it just depends on the fight design. It's not applicable to only Refresh, it's applicable to pretty much everything.
Just like Icelit Dragonsong and TEA esunas, Tank and Physical Ranged silences and even Tank and Melee stuns?
It's design that revolves around a specific utility, so yes it is good design.
It's kinda like how you need a tanks cooldowns to mitigate raidwides.
How you need a shield healer to actually mitigate raidwides and tankbusters.
A caster to addle specific magical party busters or tank busters.
You are dependent on the utility dps for utility, and thus you take one of the jobs in the utility dps role for their utility.
Sounds good to me.
If this isn't FF14 I would agree that a bimodal function can actually work in this game, but unfortunately it doesn't.
FF14 lives and dies on binary checks. You do the mechanic? You live. One of you fucks up the mechanic? You wipe.
You mitigate the tankbuster? Good you live. You don't mitigate the tank buster? Oh you die, and the next tankbuster is gonna cleave the party.
Like there's even times where if you make a mistake and live, but get hit with a damage down, it's all over. You'd have to wipe because you won't be able to do the dps check to see the next phase.
Hell even the basic AoE is binary. You sit in an AoE, you get one shot and die. In WoW, you sit in an AoE, you take significant amounts of damage, but there's no damage down or vuln up, and you simply get healed up by the healer.
They don't need to get something out of the deal. Divine Benison shield being broken isn't gonna give WHM a lily. Excog healing a tank from below 25% hp isn't gonna give SCH a proc that guarantees crits for 5 seconds.
Refresh is fine it makes sure you actually don't wipe and clear the content. You're contributing to the clear that's not the 1% raid dps buff that everyone is already contributing by existing, and that's more than enough payback to play a utility dps.
Refresh can be a solution to it. Requiring more GCD healing means more chances of the healers going OOM, which is alleviated by the fact that Refresh is a thing.
If you want more GCD healing to happen, then there needs to be more sources of mana regeneration that will alleviate OOM.
Enter, Refresh.
Also this is funny:
You have this scenario, when I literally offered you a solution in the last post:
What part of "you're already obligated to play physical ranged today" do you not understand?
I wanna play with my 7 friends but none of them wanna play Tank. Boo hoo.
I wanna play with my 7 friends but none of them wanna play Healer. Boo hoo.
I wanna play with my 7 friends but none of them wanna play Melee. Boo Hoo.
I wanna play with my 7 friends but none of them wanna play Caster Boo Hoo.
I wanna play with my 7 friends but none of them wanna play Physical Ranged. Boo Hoo.
What are you doing trying to clear an on patch minimum ilvl Savage raid with no echo Week 1 with 7 DPS and a PLD?
Casual content that's has no healing, mitigation and dps check is that way. Unsynced Savage Raids with Echo are at the end of the hallway.
Leading for healers to actually press their Glare button 70% of the time rather than their heal button.
Healers now have nothing to do. Hell you can solo heal with no Refresh and just lucid because of that design.
Again, want more healing?
You. Are. Already. Obligated. To. Play. Physical. Ranged. Today. Because. Of. The. 1%. Party. DPS.
The. DPS. Checks. In. High. End. Raids. Are. Tuned. Around. That. 1%. Party. Dps. Buff.
So nothing will change. You're still obligated to bring a Physical Ranged here. Only this time, you bring them because of a 1% Party DPS buff AND their utility.
Cementing their identity as the Utility DPS. Making them bring more than one thing to the table.
Just like the tanks, and their ability to well tank.
Just like the healers, and their ability to well heal.
Just like the casters, and their ability to LB3 or for addle, raise or good ranged damage.
Just like the melee, and their ability to LB3, or for Feint, and good melee damage.
We are all already dependent on Physical Ranged. That's the point.
We can't possibly be even more dependent on Physical Ranged, because we NEED Physical Ranged in High End Content because the dps checks are tuned with it in mind.
Man, I really feel like I'm just repeating my point here over and over again.



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