Having power, though, is not the same thing as being fun.
If I had to hit an oGCD once every 2 minutes or increasingly suffer a damage down debuff until I hit it again, that button would be impactful, but by no means interesting, let alone fun.
The only thing offering any complexity to Refresh was in its first use per fight, via its compromise between not wanting to waste its MP generation on too early a use and needing its Enmity purge early enough not to pull off the tank despite Physical Ranged at the time being significantly bursty.
That's gone now, leaving it only to be used on CD. You may as well say that Lucid Dreaming is oh so exciting to press.
If MP were reworked to be an actual mechanic and Refresh to have even an ounce of worthwhile decision-making behind it, then I'd agree. But Stormblood Refresh in today's context would be as brainless and bloated as Lucid Dreaming is now (relative to just increasing healers' passive MP generation).
Sure, but you should never do that by tailoring the jobs within a role each to basic categories like ST, 2-target, and AoE. Else, you're just stuck with Bards for some extreme niche within Raids, Dancers for Dungeons, and Machinists for everything else, etc.And honestly, SE should lean more into incentives to swap job within the role.
That decision-making should instead come from the exploitable value of their actual utility, not just the raid damage buffs we pretend to be anything more than number-shuffling.
That every job can nonetheless complete content is still no warrant for specifically designing them towards pigeon-holes rather than per the gestalt affordances of their whole kits. Yes, the feel of Physical Ranged jobs would almost certainly benefit from more variance in their utility (and more utility in general), but raid buffs preferring certain of basic situations is not that.
Sounds good, then! Imo, this would be much more apt than the likes of a buffed Palisade.Yeah relative to SCH's expedience. It won't have a damage mitigation attached to it, so it's more akin to extra movement for executing mechanics.
That said, I'd personally rather it be job-specific. For instance, axe Peloton and grant back Swiftsong, with En Avant buffing allies passed through (or those who pass along its wake), alongside perhaps one other effect. And perhaps give MCH something different altogether; not every job needs to grant the same utility (which, unlike basic damage raid buffs, movement speed buffs actually would be).



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