Quote Originally Posted by Petite View Post
Just happened to me an hour ago. An enemy and I both had our feet firmly planted on the circle well before we launched up. Both our bodies went through the feathers and none of us got the buff as we face-planted like idiots.

And don't get me started on how often my weaponskill animations will start but immediately cancel-out like my character got the hiccups. Sh*t has robbed me of so many KOs, I see red.

After all those years, server tickrates are still as slow as lettuce.
On that note, it's always so good to be stunned inside your guard. Or, you know, to die when you try to use Dragoon's LB and still spend your LB bar anyway.

Aside from the low tick rate, I think there are some big issues on how the game handles actions that get sent on the same refresh window. If you used guard, you shouldn't have gotten stunned. If you got stunned, you shouldn't have been able to use guard. But instead of having some priority system to resolve which of the two actions should have happened first, they allow both mutually exclusive actions to take place. IMO that only makes the low tick rate all the more noticeable and harmful for gameplay.