Also it should be noted that CPI is a lagging indicator, useful really only for reporting on how things went, not for how things should be changed in the future.

It also falls in line with the stock market 'back testing' strategy, which in reality is not a proper way to base future economic growth. Although maybe that's how the EU does things >.>;

Either way, what MIGHT be a more reasonable request is to have an NPC community that participates in the player economy more dynamically (without suggesting CPI or the exact mechanic it is based on). But, this would be *VERY* *VERY* hard to do in a fair way. We would also have to prepare for a lot of:

NPC: No, I will not buy more of your junky item drops. I just bought 10,000 stacks and have no need for it. Go away.
NPC: Yes, I will gladly sell you some straw, but not at 100 gil today, at 10,000 gil! It's so popular! What? no money? GO away.
NPC: I'm sorry, I don't have that item anymore, someone bought it all out.

And this will lead to:
RMT: Let's camp the NPC when it respawns the item, buy it all out, then sell it for double. If we do this to all NPCs we can corner the market on NPC sellable goods.


This entire route would be very very complicated, and will lead to some very undesirable end results due to the unrealistic nature of the world we live in. If we do want a vibrant realistic economy then almost every aspect of the game would have to change to fit that.

Then we would have a realistic economy where those who play a lot (work hard) make lots of gil, and those who can not play a lot (part-time) make so little they can not compete.

I'm not sure that is what SE or the people want from FFXIV. However, if it is something people are interested in, there are some alternatives out there like, Second Life or Project Europa.