NIN's sustained DPS is bottom of the barrel and their burst DPS is only middle of the pack. Their entire gimmick is in sticking around and constantly harassing and attritioning things down, their actual burst damage is very weak unless they fully commit to it... in which case they are literally the easiest DPS in the game to kill, because spending on burst means they can't spend on defense. Full burst requires Assassinate (uses Shukuchi), Hyosho (uses 1 mudra), and then either Goka applied beforehand (uses 1 mudra) or more commonly Raiju (costs 1 mudra) to force Purify and/or prevent healing if they don't have Purify. This means all three of their resources that can be used for defense have been committed to offense. They don't have a life steal skill, they don't have a separate DR or shielding button, they have absolutely nothing if they commit both mudras to offense. And if they *don't* commit everything to offense, their burst DPS is *also* bottom of the barrel.
NIN is completely fine and doesn't really need any changes. The reason I say you don't need to commit to killing the NIN isn't because it's too hard, but because if you force them to burn their mudras on defense, their DPS output is less than a Scholar's for the next 10-15 seconds. You can literally just ignore them. Killing them would bring them back in the same 15 sec, except they'd have full mana and all cooldowns. Better to force out the cooldowns and then ignore them.
WHM is a little weak, actually. Purgation is good, but it's not nearly as good as you're making it out to be. You will typically be unable to hit more than maybe two people in high skill games with it unless you setup with your teammates (a draw-in combined with Purgation is very strong but that's a team comp thing, not WHM itself), they have the lowest DPS of any healer, and even their healing isn't that great - Cure 2 has a cast time (making it ineffective for healing people that are having to kite/LOS), and Cure 3 has a 20 sec cooldown. Seraph Strike is a good defensive button due to it only having 20 sec cd (compared to 30 sec for other healer defensives), but it requiring you to go into melee makes you vulnerable. Aquaveil is okay... it's basically a worse BRD Paean because it can't be used in advance.MoN remains one of the best cc's in the game, and Purgation one of the best and fastest LBs. Just because people have discovered AST had a higher skill cap doesn't make WHM any less broken. I'd really like to see an API release, because idk what healer diversity you're seeing that I'm missing. Most everyone is still spamming WHM/AST, with a smattering of SCHs and maybe 5 Crystal SGE mains in the whole DC.
So that just leaves Poly, so you better believe Poly has to be amazing because it's carrying the entire class between Purgation uses. But it doesn't stop movement and it doesn't deal damage, so even then it's not really as great as people make it out to be. And once you force the poly out, the White Mage has minimal impact in the game until either Purgation or poly comes up again.
Compare that to AST, who does way more DPS than WHM, has effective CC on a much shorter timer (that also does damage), an arguably better defensive skill in Macrocosmos, and cards... and then every 2 minutes they get the exceptionally strong Celestial River? Nah, fam. WHM is garbage compared to AST right now. I actually think they should revert the Afflatus Misery potency nerf, and also let Aquaveil be used proactively (provides CC shield that will block the next CC, exactly like Warden's Paean.) Because right now, only AST and SCH are worth taking in high skill games (SGE isn't a healer, it's a DPS.)

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