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Thread: CC balance

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  1. #1
    Player Gserpent's Avatar
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    Grinning Serpent
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    Maduin
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    Culinarian Lv 90
    Quote Originally Posted by Myrha_Lhlalheva View Post
    Tools spent on a NIN are tools unavailable for the rest of their team. And besides, the sheer fact that NIN even has those sorts of options and survivability is exactly what makes it so strong. You yourself are admitting that actually killing them is often too much to ask. And the second you allocate your resources elsewhere, the NIN can just switch gears and go to town. That, or Seiton cleans up a close teamfight like no other ability in the game can do.

    NIN has good single-tgt damage, aoe, burst, dps, cc, ranged options, (safe) mobility, and best-in-class safety through bunshin/huton. It's top of the dps food chain by miles in almost every category, only beaten out in aoe by a handful of casters.
    NIN's sustained DPS is bottom of the barrel and their burst DPS is only middle of the pack. Their entire gimmick is in sticking around and constantly harassing and attritioning things down, their actual burst damage is very weak unless they fully commit to it... in which case they are literally the easiest DPS in the game to kill, because spending on burst means they can't spend on defense. Full burst requires Assassinate (uses Shukuchi), Hyosho (uses 1 mudra), and then either Goka applied beforehand (uses 1 mudra) or more commonly Raiju (costs 1 mudra) to force Purify and/or prevent healing if they don't have Purify. This means all three of their resources that can be used for defense have been committed to offense. They don't have a life steal skill, they don't have a separate DR or shielding button, they have absolutely nothing if they commit both mudras to offense. And if they *don't* commit everything to offense, their burst DPS is *also* bottom of the barrel.

    NIN is completely fine and doesn't really need any changes. The reason I say you don't need to commit to killing the NIN isn't because it's too hard, but because if you force them to burn their mudras on defense, their DPS output is less than a Scholar's for the next 10-15 seconds. You can literally just ignore them. Killing them would bring them back in the same 15 sec, except they'd have full mana and all cooldowns. Better to force out the cooldowns and then ignore them.

    MoN remains one of the best cc's in the game, and Purgation one of the best and fastest LBs. Just because people have discovered AST had a higher skill cap doesn't make WHM any less broken. I'd really like to see an API release, because idk what healer diversity you're seeing that I'm missing. Most everyone is still spamming WHM/AST, with a smattering of SCHs and maybe 5 Crystal SGE mains in the whole DC.
    WHM is a little weak, actually. Purgation is good, but it's not nearly as good as you're making it out to be. You will typically be unable to hit more than maybe two people in high skill games with it unless you setup with your teammates (a draw-in combined with Purgation is very strong but that's a team comp thing, not WHM itself), they have the lowest DPS of any healer, and even their healing isn't that great - Cure 2 has a cast time (making it ineffective for healing people that are having to kite/LOS), and Cure 3 has a 20 sec cooldown. Seraph Strike is a good defensive button due to it only having 20 sec cd (compared to 30 sec for other healer defensives), but it requiring you to go into melee makes you vulnerable. Aquaveil is okay... it's basically a worse BRD Paean because it can't be used in advance.

    So that just leaves Poly, so you better believe Poly has to be amazing because it's carrying the entire class between Purgation uses. But it doesn't stop movement and it doesn't deal damage, so even then it's not really as great as people make it out to be. And once you force the poly out, the White Mage has minimal impact in the game until either Purgation or poly comes up again.

    Compare that to AST, who does way more DPS than WHM, has effective CC on a much shorter timer (that also does damage), an arguably better defensive skill in Macrocosmos, and cards... and then every 2 minutes they get the exceptionally strong Celestial River? Nah, fam. WHM is garbage compared to AST right now. I actually think they should revert the Afflatus Misery potency nerf, and also let Aquaveil be used proactively (provides CC shield that will block the next CC, exactly like Warden's Paean.) Because right now, only AST and SCH are worth taking in high skill games (SGE isn't a healer, it's a DPS.)
    (0)

  2. #2
    Player
    Petite's Avatar
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    Petite Poutine
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    Exodus
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    Scholar Lv 90
    Quote Originally Posted by Gserpent View Post
    NIN's sustained DPS is bottom of the barrel and their burst DPS is only middle of the pack.
    Caught in 4K. Guess you didn't read my post.

    Quote Originally Posted by Petite View Post
    Please don’t give me that "but NIN has the weakest sustained damage" argument you once gave before. That’s a BS argument when it concerns a 20s burst-specialized job that can deal up to 46.4K in 4s with a built-in 2s stun.
    (1)
    Last edited by Petite; 07-09-2022 at 11:22 AM. Reason: Grammar

  3. #3
    Player Gserpent's Avatar
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    Grinning Serpent
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    Quote Originally Posted by Petite View Post
    Cought in 4K. Guess you didn't read my post.
    More like ignored that bit, because it's just someone being salty instead of dealing with actual facts. NIN *does* have low sustained DPS, and they also have low burst DPS if they're forced to use mudras defensively. Like, you play NIN right? You should know this. The best way to mitigate a NIN's impact is to just thump them. Every time they have to use Shukuchi or Huton to escape a beating, that's a massive chunk of damage taken off the table for 15 seconds. If they just used Assassinate you can very often force both mudras to be used defensively since they have no easy way of escaping melee at that point.

    No other class has to balance offense and defense in the same pool like that, except maybe GNB since D&J has a cooldown? Chiten, Roar, Crest, Riddle, etc... none of them cost anything to use. You can pop them without impacting your damage output at all. Meanwhile, every time NIN has to take a defensive action instead of an offensive one, their DPS drops like a rock. Bunshin is the only "free" defense button they have, but it's weak compared to every other melee's, and because the shadow duration is equal to the cooldown, NIN will almost always have used Bunshin well in advance of their attack so that they can stack the charges - you ideally want to throw out 5 buffed GCDs, Bunshin again, and throw out another 5 for maximum DPS. Sometimes that second Bunshin means you get to benefit from the shield, but more often than not it's wasted since the duration is only 10 sec.
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  4. #4
    Player
    Petite's Avatar
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    Quote Originally Posted by Gserpent View Post
    The best way to mitigate a NIN's impact is to just thump them.
    Again, how is that a weakness unique to NIN? You're clearly playing on a different patch than the rest of us.

    Also calling me salty when all I'm doing is explaining how your arguments are wrong. Are you projecting or coping?
    (1)
    Last edited by Petite; 07-09-2022 at 11:22 AM.

  5. #5
    Player Gserpent's Avatar
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    Grinning Serpent
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    Maduin
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    Quote Originally Posted by Petite View Post
    Again, how is that a weakness unique to NIN? You're clearly playing on a different patch than the rest of us.

    Also calling me salty when all I'm doing is explaining how your arguments are wrong. Are you projecting or coping?
    Because no other class has to sacrifice DPS in order to gain defensive benefits. As I've said twice now, and you've ignored twice now.
    (0)

  6. #6
    Player
    Myrha_Lhlalheva's Avatar
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    Myrha Lhalheva
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    Famfrit
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    Dancer Lv 90
    Quote Originally Posted by Gserpent View Post
    Because no other class has to sacrifice DPS in order to gain defensive benefits. As I've said twice now, and you've ignored twice now.
    I think you're missing the point--or at least, my point in particular. The sheer fact that it has the option at all to survive like that, and that it requires that much attention to counteract--THAT'S what makes the job too powerful. Like I've said before, resources allocated to the NIN are resources unavailable for the rest of their team. Painting NIN's wide toolkit as a weakness and dilemma is kind of disingenuous. "Oh noo...what EVER will I choose? The ability to tank better than half the tanks? Or the ability to delete an enemy caster? I can't believe I can't have my cake and eat it too!"
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  7. #7
    Player Gserpent's Avatar
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    Grinning Serpent
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    Maduin
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    Quote Originally Posted by Myrha_Lhlalheva View Post
    I think you're missing the point--or at least, my point in particular. The sheer fact that it has the option at all to survive like that, and that it requires that much attention to counteract--THAT'S what makes the job too powerful. Like I've said before, resources allocated to the NIN are resources unavailable for the rest of their team. Painting NIN's wide toolkit as a weakness and dilemma is kind of disingenuous. "Oh noo...what EVER will I choose? The ability to tank better than half the tanks? Or the ability to delete an enemy caster? I can't believe I can't have my cake and eat it too!"
    What about MNK, who is inarguably the best class in the game at deleting casters, tanks better than most tanks, and doesn't have to choose between deleting casters and being tanky?
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  8. #8
    Player
    Petite's Avatar
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    Petite Poutine
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    Exodus
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    Quote Originally Posted by Myrha_Lhlalheva View Post
    I think you're missing the point-
    Let's just drop it. He's so bullheaded he's changing the subject to MNK lol. I'm out.
    (0)