Quote Originally Posted by Myrha_Lhlalheva View Post
...is honestly a joke.

WAR/SMN buffs? Who asked?
No WHM nerfs?
A practically nonexistent NIN nerf?
Even BLM pretty much just got a side-grade rather than a real nerf to its ridiculous Ice Mage playstyle.

BRD and GNB are still awkward to play, DNC is still crying itself to sleep, SGE is still very confused as to why it has effectively no protective capability and no crowd control.

Where are the role queues/party comp restrictions? I'm tired of being saddled with 4 DPS while the enemy team has a WHM+WAR--or on the other hand, having to play with 2 tanks+2healers and being unable to kill anyone due to lack of damage.

Can squex please hire a real balance team that actually knows what they're doing, and knows the weight of being able to patch only once every 2-3mo? If they want any sort of longevity for the game mode, I really hope they put more effort into balancing it. Otherwise, this will just end up as Feast 2.0, with every season dying 2 weeks after reset because nobody wants to play the mode outside of reaching rewards.
WAR probably needed a touch up here or there. SMN definitely needed a little help since they were largely outclassed by BLM in most aspects.

WHM is fine. It doesn't need any changes whatsoever.

NIN is fine. If it needs any changes, they could nerf Huton. But forcing NIN to burn mudra on defense guts their damage output, so I don't think it really needs nerfs.

BLM nerfs were pretty steep. Reduced shield on Burst and you no longer stun until 3 stacks on ice, both of which are substantial. Might see more SMN now.

BRD is awkward to play? Since when? It works great. GNB is awkward in the sense that you aren't guaranteed to have all three options for your special skill/Hypervelocity, but it's still quite effective as-is... just probably not what we'd all like it to be.

DNC is very strong, if it has at least one competent DPS player on the team. The 6.18 buffs will make it a little less reliant on needing a good teammate. SGE doesn't have defenses because it has some of the highest AOE burst damage in the game and a powerful buff as part of that burst.

Role/comp restrictions are not necessary. Teams with 4 or 5 DPS have the ability to obliterate people without needing to expend all of their resources; if you're failing to get kills, your team isn't switching targets or focusing targets properly. Teams with 4 or 5 tanks/heals have the ability to just grind the other team to death and win via attrition. If you're failing to secure kills or avoid deaths to burst, it's because your team isn't coordinating effectively or focusing targets properly.