I have started playing ESO myself and I’ve actually really, really been enjoying it to the point I find myself playing it over XIV.After a long long break i started last month with ESO again (as sub). Sure its also not perfect but there is so much to do and new things that no matter if you are new or a returner you will have more than enough stuff to discover for more than a half year non stop playing. Also another thing i mentioned while playing ESO the world feels way more lively than in FFXIV and every little shit npc has voice acting, something that we can only dream off. Also ESO has a nice varity off actions that maybe could be used as inspiration for FFXIV: Public Dungeons and Open World dungeons which could be done solo, Normal and Elite dungeons (which are same as here), Open World bosses (which spawn way more frequent than here), Open World group activities (something equal to bosses but with normal enemys), thievery (yes you can steal from npcs), artifact searching (with enough time you can get powerfull legendary gear solo), Thousands of quests (all with voice) aaannnddd Housing for everyone yes, you can even own multiple houses and use them with all your chars on that server (they are handled like collecting mounts or pets but accountwide) and they will never ever get demolished. Also thanks to way lvling and new stuff is handled in this game you gear from years ago is still viable and you are ready to go even after a 3 or 5 year long break.
The game is growing all the time. The bigger the game gets, the harder it gets to keep everything in line. Keeping jobs balanced, adding all these functions... it's a literal tonnage of hell they have to go through. Just throwing our money at doesn't solve everything. Feasibility is a major factor.
Sad that the combat and combat animations and forced weapon swapping is Horrible in Eso the combat is clunky as hell...
Limited and Exclusive content that gets removed from game is Wasted Content and Developer time in the long run.
Change my Mind. (You can't)
That’s actually the only gripe I currently think I have atm with it tbh though I haven’t played that long, I do love how the overworld stuff is done with things like public dungeons and world bosses etc
While I can't say much about EW launch since I started playing after the initial craze died out then outside of Housing "0 bug" nothing I've seen so far is outside of typical MMO issues. Especially since the World Travel seemed to work out fine just the next day. Bottlenecks in any online game and service exists and in the end none is able to accommodate every single user at the same time. WoW classic launch had players wait in 8+ hours long queues to finally log into the game. Logging into large portion of games straight after patch involves waiting in those too assuming you don't run into issues with server straight up rejecting your attempts to log in due to large number of people doing it at given moment. That's reality and truth is no MMO or online service is prepared for such peaks because it's simply impractical and most of the time being a cost sink. Just like nobody buys a van because there's very small chance that one day they might need to fit more than 5 people into a car.
Just to add, to OP: the updates that might feel like no big deal (adding trusts to older dungeons, redesigning entire fights from older dungeons), is a huge pull on resources, and quite impressive given how they haven’t seemed to work out a universal AI for all dungeons but rather need to custom tweak each one per each dungeon. If the game truly were in lazy-mode, they would not have bothered with this.First of all the systems they are developing as of late aren’t exactly incredibly simplistic, especially depending on data structures. Implementation and testing for a housing lottery and DC visit are infinitely more complex than, say, implementing GATEs at the Gold Saucer or making adjustments to raids.
This is just what happens when you get a little more ambitious than usual with the projects they undertake. Secondly, to my understanding they only identified the issues, not resolved them.
Ill add into this and offer another view.Just to add, to OP: the updates that might feel like no big deal (adding trusts to older dungeons, redesigning entire fights from older dungeons), is a huge pull on resources, and quite impressive given how they haven’t seemed to work out a universal AI for all dungeons but rather need to custom tweak each one per each dungeon. If the game truly were in lazy-mode, they would not have bothered with this.
They release more content per patch than most MMO's release in an entire expansion.
its a big drain on a development team that had half its workforce shipped off to FF16 for a fair chuck of time.
wow you got all that from a slightly shaky DC travel launch? i can see your faith in them before was truly unshakable. how dare they destroy your faith like this. /sFrankly I think the team has completely lost interest in FF14 and we're now officially in managed decline mode. When there is no passion, just like with World of Warcraft, the quality will also slowly erode. This is just the beginning of the WoW-like decline. This exact trend has happened in WoW. Sadly FF14 is now heading the same path.
allow me to offer another view as well.
every time something even slightly goes wrong these threads pop up screaming about how this is it, *this* is the update that proves that the devs don't care anymore and ff14 is going to start sucking as bad as WoW because obviously they are going to stop communicating, put the cash shop in game, the story is going to shite, etc.
i don't know if they are just suffering from PTSD after having dealt with Blizzard for so long, but it is getting extremely annoying when their kneejerk reaction is to cry that the game is ending because it's *so* obvious that the devs dont care anymore. smh.
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