Comments like these are why the forums don't get enough attention from the devs and why they don't take it as seriously as they should.
I hope you're aware and understand this every time you complain about them not listening to issues being brought up.
They've even said it themselves multiple times in live letters.
"Is square out of touch? No, it's the players who are wrong."
There's a difference between well written critique and a bunch of vague words like "interesting content". Define interesting. Define what you want to see. Don't just be vague, go in depth. You tell me interesting, and I have to assume what is interesting, but what is interesting to me may not be interesting to you.
There's a difference between well written critique and a bunch of vague words like "interesting content". Define interesting. Define what you want to see. Don't just be vague, go in depth. You tell me interesting, and I have to assume what is interesting, but what is interesting to me may not be interesting to you.
Considering how you've written the 2nd half of your post you should take your own advice and proofread.
So show me where Adamantini went into detail on what they want that is interesting. Because they did not give examples, Kolsykol got on their case about the comments, then you got on their case for theirs. I'm pointing out that they're correct in that Adamantini's comment was rather pointless, and told us nothing about what they actually wanted that was interesting. Like JFC, I know you go in depth from the Hrothgar thread, all I'm asking is that Adamantini do the damned same and point out what exactly they want from the game. Not vague comments, but actual things. Like idk, "I'd like a more in depth questline with lore, and dungeons that have different paths you can go down that change what you fight." That is all I ask.
Is here. I'll be happy to discuss itI think you misunderstood me here: I said I liked CC, but I got sick of doing it so much / the imbalances helped with that.
A new, persistent and distracting content until the new """"big"""" patch is enough. Some examples?
WoW had pet combat. Stupidly casual content, where I was distracted for months.
Something involving FFXIV?
Throw some shit for the bluemage to do alone. A deep dungeon, revives this class they made with some content which gives reason for this class to exist. Here's a huge tip. I'm the retard who went to make carnival titles, like "perfect blue".
Moogle Troove. Since we don't have anything better to do, it gives me an event where I can farm some things in the game.
Make achievements more interesting to farm. I collect any kind of crap in games, unless it asks me to do 10,000x the same thing.
Ishgard restoration was excellent, it entertained me for a whole year. More content like this would be great
Now THAT is info I can work with.
I think Verminion was their attempt at pet combat, but it's woefully lacking IMO. RTS isn't everybody's cup of tea (it certainly isn't mine), and I wouldn't mind if it was more "turn based" in a sense, like Triple Triad. Could be more than a little interesting with pauses and tactical thinking instead of the constant thinking on the go thing.
BLU could definitely use more solo content, or even just dungeons and things only for them. I'm still a fan of the idea of opening up Eureka for BLU to do, since it has all the abilities and spells to where it wouldn't need the elemental wheel, it'd be supplying its own spells. Add in unique spells only found in Eureka, a variant of Baldesian Arsenal just for a group of 4-8 BLU, and we'd live our lives in that place.
Moogle Trove I feel should be a permanent thing, with its own unique rewards, and the "temporary prizes" things that are added just for the event. You know, like the equivalent of the "Make It Rain" campaign they have for the Gold Saucer. Where you can get more of the tomes for trading in, and a unique list just for that. Else you have this other list of things you can get with moogle tomes.
Achievement wise they could probably do with more unique things. Such as clearing Unreal as every job once in a category. Or getting various rare items from multiple different types of content that you trade into a merchant for it (Master of Finding).
Oh man I loved Ishgard Restoration. Can we get one for Ala Mhigo, or especially Garlemald? I'd really like to get a region where you help them back onto their feet, complete with a unique area to collect materials at, and maybe one for those dropped by Terminus, for those who don't like to craft/gather.
We have many places that we could rebuild. Foundation is a city that is in ruins, imagine what we could do just there, for example.
Now with Garlemald destroyed, we can build a city for the homeless Garleans.
I would love for bluemage to be lv 90, and to be able to make fresh content. Imagine a bluemage-only party, trying to kill the endsinger. Or maybe he had some content that he could progress on on his own, something fun.
And the chocobo? It's been abandoned for so long... What if they remake the chocobo, giving him some minigames to make him learn new skills. Even if it's a skill that doesn't change anything, like dancing, counting, singing... We would have an electronic pet minigame.
EDIT: I just thought of something else: Imagine a PvP arena just for Bluemages...
Last edited by Adamantini; 07-06-2022 at 04:23 AM.
This is something that the average consumer would not be able to meaningfully provide, especially to the level that other consumers, as evidenced on these forums, demand. Typically a producer/provider/manufacturer/company/group does not require a thesis on how to improve their product before they consider customer feedback, because they know that's unrealistic for them to expect from every consumer and it would be unrealistic for them to be expected to digest such feedback.
Instead, most just expect their consumers to either like or dislike their product(s) to varying degrees, and hope for small, but specific tidbits as to what needs to be improved to garner additional interest and retention. For example, "PVP is bad" or "The Endsinger tastes like feet." The feedback may not be very specific, or even make sense, but they have key components listed which can be reviewed for issues.
That being said, laundry-lists of grievances are more specific and nuanced than those examples, and there are quite a few posts that do come with explanations and suggestions for improvements, but I guess those just don't count because of the "other consumers" I mentioned earlier.
Oh well, I guess.
Well said. I do get the impression a lot of posters expressing views like that have never seen how larger businesses process feedback. Granted, this applies to smaller ones to some degree too, but there is no such luxury as expecting that it will be well written or structured, and it is the business's job to analyse it, understand it and then seek out further insight from it using the tools at its disposal, which in SE's case, are considerable. Just sticking their hands up in the air because some criticism is not well worded is not good enough - they're happy to solicit feedback at the end of a subscription, which I can only imagine is going to be more terse and minimal than what they'll find on this forum for the most part. They provide this venue to solicit feedback, it is incumbent upon them to make sure it is put to good use for that end.This is something that the average consumer would not be able to meaningfully provide, especially to the level that other consumers, as evidenced on these forums, demand. Typically a producer/provider/manufacturer/company/group does not require a thesis on how to improve their product before they consider customer feedback, because they know that's unrealistic for them to expect from every consumer and it would be unrealistic for them to be expected to digest such feedback.
Instead, most just expect their consumers to either like or dislike their product(s) to varying degrees, and hope for small, but specific tidbits as to what needs to be improved to garner additional interest and retention. For example, "PVP is bad" or "The Endsinger tastes like feet." The feedback may not be very specific, or even make sense, but they have key components listed which can be reviewed for issues.
That being said, laundry-lists of grievances are more specific and nuanced than those examples, and there are quite a few posts that do come with explanations and suggestions for improvements, but I guess those just don't count because of the "other consumers" I mentioned earlier.
Oh well, I guess.
When the game's story becomes self-aware:
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