Quote Originally Posted by Akiudo View Post
crystalline conflict was new (and not just "a new pvp mode" but pretty much a total pvp rework), we (assuming they get it fixed in due time) now have data center travel which while not gameplay is huge from a community perspective, for the 6.2x series we have criterion dungeons and island sanctuaries in the making.

if its not endless grinds you are after and things like dungeons or an ex trial don't count because "you do them once or twice and than they are the same as everything else" than only count those things i mentioned in the first paragraph and be honest here, how many NEW things do you think square should be able to design and get up and running in the span of a few months while being required to offer at least some more of the basic "old systems" simply do to the nature of being an mmo?
I think you misunderstood me here: I said I liked CC, but I got sick of doing it so much / the imbalances helped with that.

A new, persistent and distracting content until the new """"big"""" patch is enough. Some examples?

WoW had pet combat. Stupidly casual content, where I was distracted for months.

Something involving FFXIV?

Throw some shit for the bluemage to do alone. A deep dungeon, revives this class they made with some content which gives reason for this class to exist. Here's a huge tip. I'm the retard who went to make carnival titles, like "perfect blue".

Moogle Troove. Since we don't have anything better to do, it gives me an event where I can farm some things in the game.

Make achievements more interesting to farm. I collect any kind of crap in games, unless it asks me to do 10,000x the same thing.

Ishgard restoration was excellent, it entertained me for a whole year. More content like this would be great