Quote Originally Posted by Ryaz View Post
Some people only want to do one thing. All the other stuff means nothing to them, so it doesn't count as content for them. This is what is leading to WoW's failure. They listened to one small part of the player base- the top end raiders, and focused their game design 100% around raids and mythic dungeons and getting more player power. This led to a huge lack of other content for other types of players that didn't care about gear and wanted other ways to have fun in the world.
Not that I disagree (or agree with the other poster for that matter), but over the course of time they have removed some nuances from the game that had potentially low development overhead, yet acted as a great incentivization factor for people to do content more than they otherwise would. To take raids for example, to my knowledge we currently have no equivalent of ADS Plating, Burning Auracite, Faust Plating, and Large Gordian Gear, all of which not only were used as crafting materials but equally act as an incentive for people to do the raids under sync'd conditions - and to top it off were not guaranteed drops. Heck, I still see parties for T1 occasionally to farm the Plating.