Page 2 of 16 FirstFirst 1 2 3 4 12 ... LastLast
Results 11 to 20 of 156
  1. #11
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,635
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Adamantini View Post
    Yes, I don't want the game to force me to play, I don't want to have to farm something endlessly. But damn it, is it hard to have interesting content? Something that is not necessary, but that I can distract myself? Or is that asking too much of Square Memex?
    I haven't had this problem. We had Crystalline Conflict to farm a whole series for, a Beast Tribe, lots of side stories, an extreme to farm and a fun alliance raid to do each week that was praised by the internet in all areas. If these things are not fun there is almost 10 years worth of content to do instead.
    (7)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #12
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I haven't had this problem. We had Crystalline Conflict to farm a whole series for, a Beast Tribe, lots of side stories, an extreme to farm and a fun alliance raid to do each week that was praised by the internet in all areas. If these things are not fun there is almost 10 years worth of content to do instead.
    Some people only want to do one thing. All the other stuff means nothing to them, so it doesn't count as content for them. This is what is leading to WoW's failure. They listened to one small part of the player base- the top end raiders, and focused their game design 100% around raids and mythic dungeons and getting more player power. This led to a huge lack of other content for other types of players that didn't care about gear and wanted other ways to have fun in the world.

    I personally would prefer to have a wide plethora of different content, even if someone if it is stuff I personally wouldn't ever do, than have the game hyperfocused on one thing. It's better for the overall health of the game.
    (15)
    Last edited by Ryaz; 07-06-2022 at 02:57 AM.

  3. #13
    Player
    Denji's Avatar
    Join Date
    Sep 2013
    Posts
    894
    Character
    Daddy Milkers
    World
    Behemoth
    Main Class
    Marauder Lv 86
    Yeaaah. This has been kinda brutal in both content drought and quality.

    They're slipping.
    (23)

  4. #14
    Player
    Adamantini's Avatar
    Join Date
    Mar 2019
    Location
    between the good and bad is where you will find me
    Posts
    624
    Character
    Cyric Eladriel
    World
    Behemoth
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Jeeqbit View Post
    I haven't had this problem. We had Crystalline Conflict to farm a whole series for, a Beast Tribe, lots of side stories, an extreme to farm and a fun alliance raid to do each week that was praised by the internet in all areas. If these things are not fun there is almost 10 years worth of content to do instead.
    Crystalline Conflict was cool, I did so much that I got sick of it, mainly due to bugs and imbalances.

    Beast tribe? 3 minutes of quests per day, and that's it

    Side history: like, 2h of gameplay and it's over too

    extreme: do it, get your weapon and that's it. Or repeat this 99x to get a mount.

    alliance raid: Do it 1x a day to get the coin, and that's it too.
    (14)

  5. #15
    Player
    KariTheFox's Avatar
    Join Date
    Dec 2021
    Posts
    541
    Character
    Hikari Tamamo
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Jeeqbit View Post
    I haven't had this problem. We had Crystalline Conflict to farm a whole series for, a Beast Tribe, lots of side stories, an extreme to farm and a fun alliance raid to do each week that was praised by the internet in all areas. If these things are not fun there is almost 10 years worth of content to do instead.
    There's also an Ultimate Raid, which from all I've heard is the most interesting Ultimate to prog to date.

    The tragedy of developing games is that players are always going to be able to finish content faster than a developer can churn it out. Unless you want to be like Blizzard, and arbitrarily time-gate content behind long, mandatory grinds and scaling bosses to the point where they're mathematically unbeatable for the first week, your players are going to finish the content they're interested in and then want new stuff pretty fast.

    But hey, there's other games to play.
    (2)

  6. #16
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Denji View Post
    Yeaaah. This has been kinda brutal in both content drought and quality.

    They're slipping.
    I disagree. PvP overhaul was great and very well received. It revived what was basically a dead mode. The raid series has been a blast so far. Aglaia has been well regarded as one of the best Alliance Raid tiers. DSR Ultimate was loved and is one of the hardest fights ever designed in the game. We've got a ton of new content coming in 6.2 with 4 man dedicated content, Island Sanctuaries, relic grind, etc.
    (8)
    Last edited by Ryaz; 07-06-2022 at 02:56 AM.

  7. #17
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,126
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by hunkygladiator View Post
    Frankly I think the team has completely lost interest in FF14 and we're now officially in managed decline mode. When there is no passion, just like with World of Warcraft, the quality will also slowly erode. This is just the beginning of the WoW-like decline. This exact trend has happened in WoW. Sadly FF14 is now heading the same path.
    This may win the award of the day for post most divorced from reality. With criterion dungeons, island sanctuaries, etc. all about to come down the pipeline, FFXIV is currently the complete and polar opposite of "managed" mode. Are we just throwing terms around now without a clue or something? By the way, there have been bugs with practically every patch; it's called the nature of MMO's. Talk about a nothing-burger, sheesh...
    (18)

  8. #18
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    We get it. You bore easily. That's why you people come and post here in the first place.

    Fun fact: no amount of testing can help prepare for what happens when actual thousands of people try to use something at once.

    housing boiled down to a simple error in communication. shit happens. we move on.
    (11)
    Last edited by Deveryn; 07-06-2022 at 02:57 AM.

  9. #19
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,586
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Ryaz View Post
    Some people only want to do one thing. All the other stuff means nothing to them, so it doesn't count as content for them. This is what is leading to WoW's failure. They listened to one small part of the player base- the top end raiders, and focused their game design 100% around raids and mythic dungeons and getting more player power. This led to a huge lack of other content for other types of players that didn't care about gear and wanted other ways to have fun in the world.
    Not that I disagree (or agree with the other poster for that matter), but over the course of time they have removed some nuances from the game that had potentially low development overhead, yet acted as a great incentivization factor for people to do content more than they otherwise would. To take raids for example, to my knowledge we currently have no equivalent of ADS Plating, Burning Auracite, Faust Plating, and Large Gordian Gear, all of which not only were used as crafting materials but equally act as an incentive for people to do the raids under sync'd conditions - and to top it off were not guaranteed drops. Heck, I still see parties for T1 occasionally to farm the Plating.
    (1)

  10. #20
    Player
    Denji's Avatar
    Join Date
    Sep 2013
    Posts
    894
    Character
    Daddy Milkers
    World
    Behemoth
    Main Class
    Marauder Lv 86
    Quote Originally Posted by Ryaz View Post
    I disagree. PvP overhaul was great and very well received. It revived what was basically a dead mode. The raid series has been a blast so far. Aglaia has been well regarded as one of the best Alliance Raid tiers. DSR Ultimate was loved and is one of the hardest fights ever designed in the game. We've got a ton of new content coming in 6.2.

    Don't count your chickens before they hatch. You shouldn't rely on what -might- happen next patch.
    (13)

Page 2 of 16 FirstFirst 1 2 3 4 12 ... LastLast