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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,862
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    EW queue wasn't a bug. They just made improvements and optimizations to something that had worked for years. A development server was repurposed as a login server to increase the amount of processing power.

    DC travel is not part of a major patch. It's 6.18 and it's just congestion from people using it a lot.
    (19)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #2
    Player
    Tyrn's Avatar
    Join Date
    Oct 2014
    Posts
    319
    Character
    Tyrnia Edil
    World
    Odin
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Jeeqbit View Post
    EW queue wasn't a bug. They just made improvements and optimizations to something that had worked for years. A development server was repurposed as a login server to increase the amount of processing power.

    DC travel is not part of a major patch. It's 6.18 and it's just congestion from people using it a lot.
    Did we all just memory hole the whole error 2002 part where SE had somehow managed to basically "cap" queues per datacenter (yes datacenter not individual servers) at 17k and would randomly kick people anywhere in the queue out if there were more people queueing? If they just prevented additional people from queueing past 17k it'd be a bad look but one could at least reason it was for server stability, but who would consider randomly kicking people anywhere in the queue an intended feature and not a bug?
    (14)

  3. #3
    Player
    Mosha's Avatar
    Join Date
    Apr 2020
    Posts
    648
    Character
    Mosha Mina
    World
    Balmung
    Main Class
    Warrior Lv 96
    Quote Originally Posted by Tyrn View Post
    Did we all just memory hole the whole error 2002 part where SE had somehow managed to basically "cap" queues per datacenter (yes datacenter not servers) at 17k and would randomly start kicking people anywhere in the queue out if there were more people queueing? If they just prevented additional people from queueing past 17k it'd be a bad look but one could at least reason it was for server stability, but who would consider randomly kicking people anywhere in the queue an intended feature and not a bug?
    it's a design limitation, not a bug.
    (0)

  4. #4
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Mosha View Post
    it's a design limitation, not a bug.
    Still a bug, even if it is a bug in the design rather than a bug in the code.
    (4)

  5. #5
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Mosha View Post
    it's a design limitation, not a bug.
    It was a bug. They explicitly stated there was a bug involved.
    https://na.finalfantasyxiv.com/lodes...57f7b5b78b9bb3
    (9)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  6. #6
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,505
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Jeeqbit View Post
    EW queue wasn't a bug. They just made improvements and optimizations to something that had worked for years. A development server was repurposed as a login server to increase the amount of processing power.

    DC travel is not part of a major patch. It's 6.18 and it's just congestion from people using it a lot.

    No there was a bug. They claimed it had been there since 1.0
    (2)

  7. #7
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,733
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Jeeqbit View Post
    EW queue wasn't a bug. They just made improvements and optimizations to something that had worked for years. A development server was repurposed as a login server to increase the amount of processing power.

    DC travel is not part of a major patch. It's 6.18 and it's just congestion from people using it a lot.
    Error 2002 in queue was a "bug" though because the queue for some reason would not refresh, but straight up drop the connection for prolonged periods and then try to reconnect. If i recall the post from a networks analysis from reddit, and it wasn't long after that post that the 2002 error was fixed too...

    Alternatively the 2002 error for a full queue was not a bug though.
    (0)
    Last edited by GrizzlyTank; 07-06-2022 at 07:44 PM.