Hi,
Actually im not for this, since it´s a Final Fantasy Game and well.. Final Fantasy uses Gil as main currency. (Please correct me if i´m wrong)
Dont get me wrong, i would like to see other currency like in ffxi for Ridill etc. (Ancient currency)
And btw. earning gil was easier before, it was already made better.
So no for main currency, yes for let´s say Endgame stuff to pay with
Regards
Ridill in XI was a drop you could not buy it.
there's a gil issue?
It's so freakin' easy to make gil in this game it's ridiculous. Go do 3 rounds of level 40 leves at a single camp. That's over 100k gil in a little over an hour. Or even better, go farm some sentinel's gear for a few hours, those things are like gold. Spirit bond a few set's of gear, materia sells like mad. Seriously, you can earn the gil to buy anything (within reason) that you want in this game with very little work. I know, I run my gil supply down to a few thousand gil regularly.
I just gave 10 cotton bolls to the npc in the botanist guild and get 8k gil (and 500 exp) reward.
There is no way someone can't earn enough gil.
Last edited by Felis; 05-31-2012 at 11:19 PM.
Isn't this whole thread moot because when 2.0 rolls around new players will have new servers? Thought I read that all of us will be playing on these worlds but new players will have brand new worlds so they don't have to compete with us.
Why would they change the currency? Stupid idea, sorry.
Really, if you can't make gil you're doing something wrong.
New players get into old economies by selling expensive items to "catch up", which is already easy enough to do with the materia system, leve rewards, and crafting. The less currencies in this game the better.
Any new player can start a gathering class and make tons of Gil if they want. I'm sick of people who are not proactive about earning Gil wanting SE to take it from others just so they can equal to them.
If you have a problem with gil, you should give all yours to me![]()
My XIVPad: http://xivpads.com?2031148
Let's make the money system unnecessarily complicated, that'll keep new players around in 2.0.
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