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  1. #11
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    This game provided you with hell lot of U/U gear throughout all levels that you rarely need to worry about money. Gil is really the last thing anyone should worry in this game.
    (2)

  2. #12
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Only if you change the name to Bison Dollars!

    (4)

  3. #13
    Player
    Fear's Avatar
    Join Date
    Aug 2011
    Location
    Ul`Dah
    Posts
    821
    Character
    Fear Vivi
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    FFXI's gil was a nightmare to get loads of, FFXIV is too easy, hopefully in 2.0 the amount of gil from quests/leves is lowered slightly and more sinks put in.

    I dont want it to be like FFXI but I'd like to to be somewhere inbetween so its easy to get gil but you gotta work at it if you want loads.
    (1)

  4. #14
    Player
    DubstepNinja's Avatar
    Join Date
    Jul 2011
    Location
    I bless the rains down in Eorzea
    Posts
    633
    Character
    Osprey Skyhigh
    World
    Tonberry
    Main Class
    Armorer Lv 81
    I'm not worried more interested to see what will happen in the economy post 2.0.
    (0)

  5. #15
    Player
    DubstepNinja's Avatar
    Join Date
    Jul 2011
    Location
    I bless the rains down in Eorzea
    Posts
    633
    Character
    Osprey Skyhigh
    World
    Tonberry
    Main Class
    Armorer Lv 81
    Quote Originally Posted by Fear View Post
    FFXI's gil was a nightmare to get loads of, FFXIV is too easy, hopefully in 2.0 the amount of gil from quests/leves is lowered slightly and more sinks put in.

    I dont want it to be like FFXI but I'd like to to be somewhere inbetween so its easy to get gil but you gotta work at it if you want loads.
    great comment, I could'nt agree more!
    (1)

  6. #16
    Player
    Daku_Naito's Avatar
    Join Date
    Mar 2012
    Posts
    281
    Character
    Daku Naito
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by DubstepNinja View Post
    Not worried about them catching up, worried about them staying around long enough to catch up.
    That's what good content comes in, that is what keeps people in a game.
    (0)

  7. #17
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I dont like this idea.

    I think they should just lower the prices of items from venders as currently, 100k for some random item with no additional stats from an NPC is just ridiculous.
    (1)

  8. #18
    Player
    DubstepNinja's Avatar
    Join Date
    Jul 2011
    Location
    I bless the rains down in Eorzea
    Posts
    633
    Character
    Osprey Skyhigh
    World
    Tonberry
    Main Class
    Armorer Lv 81
    Quote Originally Posted by viion View Post
    I dont like this idea.

    I think they should just lower the prices of items from venders as currently, 100k for some random item with no additional stats from an NPC is just ridiculous.
    Heres an idea. All local leves were "linked" to an equip selling NPC. As more players completed levequests linked to that NPC. the prices of those items fell.

    In that way we have a somewhat participatory economy, where low level players benefit from the work of low level crafters.
    (0)

  9. #19
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by DubstepNinja View Post
    Heres an idea. All local leves were "linked" to an equip selling NPC. As more players completed levequests linked to that NPC. the prices of those items fell.

    In that way we have a somewhat participatory economy, where low level players benefit from the work of low level crafters.
    Youre suggesting a supply and demand concept. Does that mean as demand rises, the price can skyrocket?

    This is a slippery slope.

    Its dangerous out there.

    Take this.
    (1)

  10. #20
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by DubstepNinja View Post
    Heres an idea. All local leves were "linked" to an equip selling NPC. As more players completed levequests linked to that NPC. the prices of those items fell.

    In that way we have a somewhat participatory economy, where low level players benefit from the work of low level crafters.
    I think, if you took it that way, a more "token" based approach would just be better. And ignore "Gil" completely, keeping it for the more "pimpness" gear in the Wards.

    So right now you do a leve and you either get horn n hand or w/e for the different factions, instead of spending it on leves which then gives us gear, just let us spend the faction points, at the camp on gear. This of course would be low level gear and cap out at the leve cap of 40.

    It would make it much easier for new/un-experienced players to get geared and progress, it would be very familiar to many MMO players and just be a good situation anyway as faction points have no loss.

    You could base the 3 factions into specialities: Weapons/Armour/Jewellery


    Regarding Ishgard stuff, I would love to see something similar to "Seals" and "Ranks". It is just working, you cant overflood it and you can spend it on different types of things. We need to step away from /random number stuff.
    (0)

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