


Gil isn't going to make people quit the game as it's so easily available from leves, sidequests, farming (you can make a killing farming the right kind of mats). It's not as awful to make gil as it was in XI, I think you are worrying too much D:
Act in such a way that you treat humanity, whether in your own person or in the person of another, always at the same time as an end and never simply as a means


This game provided you with hell lot of U/U gear throughout all levels that you rarely need to worry about money. Gil is really the last thing anyone should worry in this game.



Only if you change the name to Bison Dollars!


FFXI's gil was a nightmare to get loads of, FFXIV is too easy, hopefully in 2.0 the amount of gil from quests/leves is lowered slightly and more sinks put in.
I dont want it to be like FFXI but I'd like to to be somewhere inbetween so its easy to get gil but you gotta work at it if you want loads.



great comment, I could'nt agree more!FFXI's gil was a nightmare to get loads of, FFXIV is too easy, hopefully in 2.0 the amount of gil from quests/leves is lowered slightly and more sinks put in.
I dont want it to be like FFXI but I'd like to to be somewhere inbetween so its easy to get gil but you gotta work at it if you want loads.



I'm not worried more interested to see what will happen in the economy post 2.0.



I dont like this idea.
I think they should just lower the prices of items from venders as currently, 100k for some random item with no additional stats from an NPC is just ridiculous.



Heres an idea. All local leves were "linked" to an equip selling NPC. As more players completed levequests linked to that NPC. the prices of those items fell.
In that way we have a somewhat participatory economy, where low level players benefit from the work of low level crafters.
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