Quote Originally Posted by Aurikai View Post
SE knows EXACTLY how many players are on at certain periods, it's reasonable to assume that a certain percentage of them will try a new feature, therefore the feature should be designed to support that many players. It seems like they didn't even try to ascertain that number, otherwise they would of built something in to prevent and report an appropriate error. It really seems they haven't learned any lessons from EW launch about capacity planning, only this time they can't blame hardware shortages.
And maybe, just maybe, they had all sorts of information about World Visits from 6.0 through today and planned the feature for the maximum from that particular data, rather than "guess". Short of putting you into a 'holding cell' until your turn to move data centers comes up, what specific ideas do you have in mind.

Personally, I like the 'holding cell' concept. A screen that says "Hello there. Due to an increase in expected traffic, you are temporarily in limbo. We'll get back to you once things calm down" accompanied by that pleasant elevator music everyone so likes.