The typical "they have money, there should be no errors" response. We're dealing with people here, not money machines...Big multimillion dollar global company can't roll out a server transfer feature, on the back of numerous other bugs recently. Yeah don't worry about it everyone, it's normal for the servers to burn whenever we try to change the game. Why do you take errors for granted? Is the bar really set that low? This isn't even their first MMO.
Seems to be working now in the EU I just made a transfer from Chaos to Light and back and it took about 30 seconds once I started the transfer.
If only "having more money means no bugs" where that easy. This is why I just roll my eyes over people making these sort of responses. I'm not happy about the feature being suspended either but at least I can understand the reason why.
Shout out to the QA testing team for Endwalker's patches.
Maybe it's just me, but maybe, just maybe there's a slight difference between internal testers testing within controlled servers compared to thousands upon thousands of players trying to jumpo data centers in a short timespan.
Ever heard of the term "bottleneck" within MMOs?
It's content, don't judge !
DC travel right now is working fine in the EU and Japan. Not brave enough to try North America yet.
The bar isn't set low.Big multimillion dollar global company can't roll out a server transfer feature, on the back of numerous other bugs recently. Yeah don't worry about it everyone, it's normal for the servers to burn whenever we try to change the game. Why do you take errors for granted? Is the bar really set that low? This isn't even their first MMO.
Common sense and the ability to think on a technical level are being set low. You dont even need to have a degree or much computer knowledge to piece together: a massive flood of Data Center Players trying to Jump and Visit different servers would cause some issues. "Big Multi-million Dollar Global Company" is not a counter argument to technical problems.
Believe it or not, having money & throwing money isnt always the solution.
Sometimes the problem isnt THAT easy. And there are other variables in play.
Nobody likes to think of things on a deeper level or even a technical level. Its just "listen to me complain, I am valid. You're wrong if you disagree or bring any amount of rationalization"Maybe it's just me, but maybe, just maybe there's a slight difference between internal testers testing within controlled servers compared to thousands upon thousands of players trying to jumpo data centers in a short timespan.
Ever heard of the term "bottleneck" within MMOs?
Testing is not a 100% only in a fantasy dream land does testing magically solve all problems.
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