Quote Originally Posted by Mikey_R View Post
It isn't just a simple case of logging into a different character while you wait. Consider the fact you cannot cancel the transfer half way through, this means something is happening at the back end that could cause issues if it was stopped halfway through. With this in mind, the Devs are still going to put plans in place for when it DOES happen. This is going to require the server to find your character, make sure nothing was broken (likely by comparing it to a backup) and try and get it back to the home server. All of this takes time. Now, they might also have tested what happens if a character is in this state and you try logging into another character, who knows what could happen to the one stuck in limbo, waiting to get back as you have effectively issued a log out command to a character that isn't even logged in.

Now, I'm not going to claim to be an expert by any stretch of the imagination, but blindly saying that no testing was done, when the complete opposite is most likely true, shows some level of ignorance on the subject.
I'd like to think an overall check of whether it works was done but I feel like they don't properly test the systems being swamped by users trying to access it.

For example, the housing bug happened during the first wave when the largest number of winning plots would have had to be processed. When Endwalker launched, people had the issue of being constantly kicked from queue because of how many people were logging in at one time. Now, we have this, most likely occurring from too many people trying to use it at once.

I'm not an expert either but I feel like there should be a way to properly stress test these systems beforehand so issues like this can be limited.