I'm kind of hyped to test Data center travel, but here's a tip. Do NOT try any server-like features as I was afraid something like this would happen and currently waiting for either some fixes to happen or for a couple of days to pass and the hype gets down before attempting the feature myself.I really am glad this game has internal testers and that every patch is tested thoroughly.
Tried to DC travel from Chaos to Light, got error 505 at the end, which is fine, I restart the game, now I am unable to log on any character and any account on any datacenter, error 505 immediately and the game closes.
Well done.
I think 15,000 people a minute is the root cause.. maybe my thoughts on it, but let just blame QA instead lol
They know their game population and how many people usually log on for the release of patches. Yes, 15k people trying to use it at the same time is the cause but that doesn't excuse not taking more measures to stress test the servers properly to account for the high population the game has.
How do you suggest they accomplish such a massive stress test with their available staff and equipment?They know their game population and how many people usually log on for the release of patches. Yes, 15k people trying to use it at the same time is the cause but that doesn't excuse not taking more measures to stress test the servers properly to account for the high population the game has.
Even WoW would fail at identifying problems during their stress tests on their PTR with thousands of users participating.
I'm not a dev or an expert and won't claim to be or answer anything related to it. Just saying, there should be some way to stress test this stuff. If they can't, put a big warning in bold to warn people that it runs the risk of their characters being stuck in other DCs. That way, no one is shocked or angry that they can't go home or potentially lose access to their characters temporarily. It's a risk they're informed about.
If you'd like to answer your own question though, be my guest.
As well as just using math, capacity tests are usually automated to verify the calculations. You use a daemon that properly simulates a user doing it and you push that to the breaking point. Of course, that means that a 100% valid QA environment is available, something that the zero-bug showed doesn't exist.
やはり、お前は……笑顔が……イイ
Day one feature momentI really am glad this game has internal testers and that every patch is tested thoroughly.
Tried to DC travel from Chaos to Light, got error 505 at the end, which is fine, I restart the game, now I am unable to log on any character and any account on any datacenter, error 505 immediately and the game closes.
Well done.
Obviously it was tested, but SE doesn't have 15,000 testers every minute. It's unreasonable to expect that.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
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