Quote Originally Posted by Evergrey View Post
Maybe it's just me, but maybe, just maybe there's a slight difference between internal testers testing within controlled servers compared to thousands upon thousands of players trying to jumpo data centers in a short timespan.
Ever heard of the term "bottleneck" within MMOs?
SE knows EXACTLY how many players are on at certain periods, it's reasonable to assume that a certain percentage of them will try a new feature, therefore the feature should be designed to support that many players. It seems like they didn't even try to ascertain that number, otherwise they would of built something in to prevent and report an appropriate error. It really seems they haven't learned any lessons from EW launch about capacity planning, only this time they can't blame hardware shortages.