As we all know the game has been going strong for the past 9 years and with each expansion a whole standalone games worth of content is added, which makes me wonder about the concern of new players trying out the game and being scared off by the sheer amount of content to go through.
Its natural for older players to move away from the game and eventually stop playing but there's always new players that replace them which has been even more the case recently with the surge in popularity leading up to Endwalker, but I can't help but notice that there are those that shy away from even trying the game because its an MMORPG; I understand that CBU3 is addressing some parts of this issue by making MSQ duties soloable but the fact remains that content will only pile on top of itself until at some point it could create a wall preventing new players from coming in and the game slowly loses its player base.
If they plan on keeping the game going for another 10 years I was wondering if there are any ways they can mitigate this because I can't see - however appealing the content may be - for players to want to start playing the game a few years down the line or even now when there's so much content; I mostly relate this to when people shrug off watching shows like Game of Thrones or One Piece no matter how much people say how good they are just because they don't want to dedicate so much time to watching it all, and I understand that in the case of shows it may not necessarily apply to a game like FFXIV because people may see the mediums as different in how people consume them but at the very least its an example of how people can feel about the game at a point when content is so stacked its daunting for new players to get into it.
So in general I'm asking for peoples opinions on the matter, maybe I'm overthinking it or misunderstanding something or people could lead me to think in a different direction but this has been on my mind for a while and I just want some takes from others.