TBH, it doesn't have to be something profound. We could...
-Make WHM the selfish DPS healer; the healer who can capitalize on a buff window, using a torrential storm of elemental rage that accumulates based on actual healing provided to the party (healing = rage, a concept we're all familiar with). From there, you just alter general parameters to compensate, though I doubt this would require a massive edit to numbers overall depending on frequency. Or,
-Give WHM another ability which activates when the Blood Lily has affected enemies a certain number of times (i.e. 3 times, and you get a "you did it!" bonus effect, the "blood bouquet" or something). Or,
-Make WHM the basic buffer, who provides the basic-but-much-beloved basic ATK+ buffs to the party (in the form of a familiar spell called Bravery, which becomes available if a Lily is successfully used to heal party members and not just used to overheal). In response to that, change ASTs buffs to be indirect/weird buffs (for example, rather than just ATK+, have AST increase the Weapon Damage number on an affected character's weapon by 5, (or something more reasonable, because I don't know the exact formula(s) for damage and therefore don't know how much WD is weighted in damage calculations), keep SCH buffing characters' other battle parameters like Max HP and Movement speed, and allow SGE to buff themselves using 1 out of every 3 Addersgall gained to change their Auto-attacks to a (short-) ranged attack that uses MND in damage calculations for 15 seconds (or a more reasonable amount of time, again, I don't know the formula(s))).
Or a whole plethora of other ideas that players would like a hell of a lot more than what I can come up. They also have other games and series, under the Squeenix umbrella, to draw inspiration from, and it's not as if they need to tread absolutely brand new territory.



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