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  1. #51
    Player
    snuggans's Avatar
    Join Date
    Aug 2013
    Posts
    31
    Character
    Snuggans Wafflebottom
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kurando View Post
    Although the refresh rate of Lillies reduced down to 20s was nice, it feels like there is often a surplus
    this. in some content the tank can be kept alive through some proactive non-Lily healing, it pains me to see those 3 lilies just sitting there, and i KNOW there are some WHM who are spamming Solace on a fully healed tank just to get to use Misery and that's just bad design. we need an extra spell to spend these surplus lilies on that is not a heal, could be a shield, could be a buff, could be a damage spell. and if SE is worried about ability bloat, then let's talk about perhaps transforming Thin Air into something related to surplus lilies, or finally solving the Cure 1 + Freecure dilemma
    (0)
    Last edited by snuggans; 07-10-2022 at 08:07 PM.

  2. #52
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    A shield you don't need is just as useless as a heal you don't need and WHM can't have a buff or damage spell because Misery locks the whole design into a corner.

    Content simply needs to hit harder and/or more often so there are less situations where you're sitting on 3 lilies and don't need any.
    (0)

  3. #53
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Okay, so mostly everyone here is in agreement that WHM is in an okay spot, but the levelling and downtime experience needs to drastically improve. The job does feel awful when levelling, so introducing old spells like Divine Seal and Stoneskin and then upgrade them to spells like Divine Benison and Temperance is a good idea. We also need another lily ability as we sometimes have a surplus of lilies ever since the 6.1 buff.
    (0)

  4. #54
    Player
    snuggans's Avatar
    Join Date
    Aug 2013
    Posts
    31
    Character
    Snuggans Wafflebottom
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Liam_Harper View Post
    A shield you don't need is just as useless as a heal you don't need
    well no because overhealing does nothing but a shield gives the tank that 2nd HP bar for upcoming damage. more wiggle room for me to pew pew
    (0)

  5. #55
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,907
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Liam_Harper View Post
    A shield you don't need is just as useless as a heal you don't need and WHM can't have a buff or damage spell because Misery locks the whole design into a corner.

    Content simply needs to hit harder and/or more often so there are less situations where you're sitting on 3 lilies and don't need any.
    To be frank, I’d very much prefer devs to keep the old 30s default timer BUT can be speed up through a good use of WHM’s other kits. To name a few that I mentioned in the past: a use of tetra speed up lily timer by 15s, breaking benison shield speed up by 5s, and few others that I couldn’t remember without looking back in the list.
    (1)

  6. #56
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by snuggans View Post
    well no because overhealing does nothing but a shield gives the tank that 2nd HP bar for upcoming damage. more wiggle room for me to pew pew
    But the shield absorbing damage reduces the damage you need to heal further, leading to something else overhealing instead or still resulting in less lilies needed. It's just like that wasted Solace except you heal in advance instead of afterwards.

    In most cases, even Savage, a tank can be sustained purely from free oGCD's, their own self heal and the aoe heal you use for the rest of the party. Pushing a shield onto them on top of that is unnecessary.

    The reason WHM's are spamming Solace on a fully healed tank is because there's no damage to heal, like you said. A shield does nothing because there's no damage to heal, they'll still end up fully healed without it, even if you pew pew.

    Quote Originally Posted by Rein_eon_Osborne View Post
    To be frank, I’d very much prefer devs to keep the old 30s default timer BUT can be speed up through a good use of WHM’s other kits. To name a few that I mentioned in the past: a use of tetra speed up lily timer by 15s, breaking benison shield speed up by 5s, and few others that I couldn’t remember without looking back in the list.
    I'd tie it to dps personally, but I know that would cause uproar.

    Tying it to heals is always awkward (especially a "good" use) because heals aren't always needed or you have a GCD heal spamming co-heal. Even on harder fights Rapture is much better value than Tetra so you'd happily pop a pure overheal Tetra to prep for a raidwide. Breaking a Benison shield is a good idea, although I still think bosses need to hit harder so you aren't just going through the motions despite the fact that your co-healers Kardia and Nascent flash would have it covered if you didn't bother.

    It's very hard to properly reward healing. There are too many factors. Co healer, the encounter, gear, group skill and so on. Rewarding dps is easy, it's always useful.
    (3)
    Last edited by Liam_Harper; 07-10-2022 at 11:07 PM.

  7. #57
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    I can only think of a handful of ways to deal with surplus lilies and none are particularly likely to happen.

    1) Return Lilies back to 30s
    2) Rework our oGCD toolkit to GCDs tied into the Lily System
    3) Remove some oGCDs to make the Lily System more needed
    4) Increase damage the party takes
    5) Nerf the potency of healing skill.

    Returning Lilies to 30s again would hurt WHM's DPS as Misery would no longer align with Raid buffs
    Reworking our oGCD into GCDs tied into the Lily system just makes them into GCD Aetherflow abilities and unless Lilies start off capped as well as have them passively generate outside of combat, we'd be unable to utilize them during the start of an instance.
    Removing some oGCDs could theoretically work but which oGCDs? Tetra is probably the most likely but what else would you remove?
    Increasing the damage would work but SE has already killed that idea
    Nerfing Healing potency would work too but considering that they recently buffed potencies, I doubt that's happening too.

    SE just needs to admit to being wrong and make the game slightly more demanding in regards to healing. Add mobs/bosses that throw out some spicy DoTs or can Crit party members, have raidwides that do more damage the lower your health is, have mechanics that hit a random DPS multiple times in rapid succession while the boss is hitting the Tank with a Tankbuster. Right now, all SE does is add more and more healing tools and nothing to justify their existence or inclusion because even ignoring half of them will result in overhealing in most cases and Savage/Ultimate can barely justify having 2 healers as is and that needs to change.
    (3)

  8. #58
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,137
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    I can think of like five actions I would immediately yeet into the sun if it meant WHM could have Seraph Strike in PvE because it's some of the most fun I have with WHM.
    (5)

  9. #59
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Why fixate on excess Lilies, though, when in those same situations every healer has excess free tools?
    (1)

  10. #60
    Player
    snuggans's Avatar
    Join Date
    Aug 2013
    Posts
    31
    Character
    Snuggans Wafflebottom
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Liam_Harper View Post
    But the shield absorbing damage reduces the damage you need to heal further, leading to something else overhealing instead or still resulting in less lilies needed.
    not necessarily, the shield would mean that the other heals can be delayed and you'd spend that period DPSing instead of maintaining the tank, your argument is based on not making any alterations to playstyle after new abilities are added to the game. remember, the point is to be able to offload surplus lilies in a way thats still useful when the tank's HP is doing fine, a shield would accomplish this and buy you more time to DPS while helping unlock Misery without Solace overheals

    also i have no idea what you mean by "WHM can't have a buff or damage spell because Misery locks the whole design into a corner.", it just seems like you're boycotting any proposed changes just because
    (2)
    Last edited by snuggans; 07-11-2022 at 09:16 PM.

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