I mean I use every action and ogcd on Sage because there's always a time and place and use for them. You can weave gcd heals with ogcd heals or dps with ogcd heals. I don't stand there like an NPC casting the same spell over and over.There are way too many oGCD heals in this game and not enough of them do anything interesting to justify their existence; the change to some powerful DPS neutral heals (like pneuma and macrocosmos) has been kinda good from the perspective of how healing works but the actual healing they bring is completely unnecessary.
They 100% need to delete some oGCD healing or pump up damage numbers because the system just isn’t working, let’s take SGE for example, SGE does not need 2 potent regens on a short CD, plus a medium and large burst healing, a small heal plus an extra mitigation and a small shield plus large heal for AOE on top of kardia as it’s single target upkeep, a 10% single target mitigation and a pulsing shield.
I can’t remember the last time I cast eukrasian prognosis not in downtime
I think we'll see here in a few months what the AST and DRG reworks looks like. It will give a good indication as to which way the wind is blowing in regards to plans for not just healers, but all classes in the future.
One need only look at new summoner at 19 buttons, not counting role actions (NCRA for short from now on), or Monk (22 NCRA) and then compare it to things like WHM (25 NCRA) or AST (28 NCRA) or SCH (26 NCRA) or SGE (the lowest, probably because it's the newest) at 23 buttons NCRA. Of course some of these are morphing buttons and when one factors that into SMN it's probably like 40+ abilities (I'm not counting all of that stuff to get an exact number), but the distinct impression I am getting from people is they don't just want a 1-1-1-1-1 that turns into 1-(alt)-1-(alt)-1-(alt). That is still, as people have said many times, "just pressing one button."
If you are not pressing x to doubt the concept they are going to be adding yet more buttons to healers, you are not paying attention to how class reworks have been going. Post simplification yes, before that, no. And yes, I would put down $100 down on any table in Vegas right now with zero hesitation that AST comes out of it's rework vastly simplified, and they will be very irate about it.
* This is from doing a quick count against bars, I might have screwed up here or there and counted something like Esuna for one and not another, so these might be off but I doubt it's by more than one.
Last edited by Atma; 07-09-2022 at 04:09 AM.
My copium is that SE has been seeing the backlash to Samurai and healer changes on the forums and paused to reassess what they were planning instead of just simplifying the jobs and calling it good.I think we'll see here in a few months what the AST and DRG reworks looks like. It will give a good indication as to which way the wind is blowing in regards to plans for not just healers, but all classes in the future.
One need only look at new summoner at 19 buttons, not counting role actions (NCRA for short from now on), or Monk (22 NCRA) and then compare it to things like WHM (25 NCRA) or AST (28 NCRA) or SCH (26 NCRA) or SGE (the lowest, probably because it's the newest) at 23 buttons NCRA. Of course some of these are morphing buttons and when one factors that into SMN it's probably like 40+ abilities (I'm not counting all of that stuff to get an exact number), but the distinct impression I am getting from people is they don't just want a 1-1-1-1-1 that turns into 1-(alt)-1-(alt)-1-(alt). That is still, as people have said many times, "just pressing one button."
If you are not pressing x to doubt the concept they are going to be adding yet more buttons to healers, you are not paying attention to how class reworks have been going. Post simplification yes, before that, no. And yes, I would put down $100 down on any table in Vegas right now with zero hesitation that AST comes out of it's rework vastly simplified, and they will be very irate about it.
* This is from doing a quick count against bars, I might have screwed up here or there and counted something like Esuna for one and not another, so these might be off but I doubt it's by more than one.
NGL I wept for the loss of Kaiten, still feels weird playing SAM without it, but I do rarely play it these days anyway. After like 75 runs of Delibrum in a month back in the day to get hairstyle and relic parts, I burned out haaaard on that class.
So...
Pushing 111111111 is somehow more boring than pushing 123123123 how? Once you've got muscle memory there's no thinking. I can play drg while watching YouTube.
Ability interplay and smarter encounter design. More unpredictability. There, fixed it.
You don't start with 1-2-3 by level 2. Your rotation changes as you level, with more skills to weave in as you go.
Healer's rotation doesn't change from the word go. It's always 1-1-1-1 as soon as you start the game. We don't get some fancy new attack every few levels that changes how we play, just another unnecessary heal that we have 20+ of already. Doesn't help when every Trust NPC has more DPS spells than Healers do. It's like SE thinks we're too stupid to handle them, despite being able to in the past. It's insulting honestly. I died a little inside every time I saw Aero 3 flaunted in my face whenever I got Tower of Zot for roulettes.
Suggesting that we are after simple 1-2-3 combos is misunderstanding things really. Personally if we get a combo I’d actually prefer it be a pvp style single key combo to avoid button bloat. The nuance can come from extras as you say, procs, resource generation, timers etc.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
Psstt. Older contents exist too.
I wouldn't even be surprised if they postpone those changes (or at least AST's since... healer) to 7.0.
Truth be told, these jobs right now are doing fine, is not like these changes are to save them from doom and rather (in the dev's discourse at least) to improve the experience.
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