Or enmity I suppose. I’ve been reflecting lately on the dev’s design decisions in terms of job changes. I think one change that has been absolutely enormous as it pertains to every role, not just tanks, is the simplification of aggro. I was a noob back before ShB so back then I understood why they wanted to simplify how aggro worked. In retrospect, I think it was a tad too punishing given that even DPS who were just doing their rotations had to spam diversion(?) on cooldown for tanks to keep aggro.
The addition of a tutorial would have been a better step imo. I think the outright removal of it was way too far and ended up making things boring for a lot of players. For instance, healers never need to worry about spot healing a greedy samurai anymore. The fact that the healer reworks happened at the same time as the aggro rework seems to have taken a lot of fun out of the game for tanks and healers alike. I mean yes, it’s still in the game but the whole aspect requires zero thought or management aside from tankswaps in ex and savage. My main problem is they took it away and didn’t add anything to replace it. Lowering all tanks’ base defense and having the old aggro combos generate a passive defense buff or something. What do you all think? Miss aggro? Couldn’t be happier it’s gone?