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Thread: RPR in 7.0

  1. #1
    Player
    Marxel's Avatar
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    Jul 2021
    Location
    Gridania
    Posts
    51
    Character
    Marxel Ravenwood
    World
    Hyperion
    Main Class
    Astrologian Lv 90

    RPR in 7.0

    With job changes for DRG and AST coming, it got me thinking about how SE can expand on my new fav job - RPR. Honestly, as it is now it feels very complete. It's my favorite job by far thematically and it flows very well.

    There's not much I'd change about it currently. I don't think Arcane Crest is much to write home about, I see it as more useful to us as a shield than to the team as a heal but it's still nice to have. I also wish Harvest Moon was an oGCD (though not sure how that'd affect balancing) but other than that the job to me is very well designed.

    Come 7.0 we're bound to see some new abilities and changes in our rotation. I'm curious what other players want in 7.0 RPR. Personally I think it'd be cool to expand on our Enshroud phase. Either give us more fast-paced attacks to stretch out Enshroud or some utility like our Voidsent coming out to take hits for us for a short time. I really like the idea of us working in tandem with it.

    What do you guys think? Have any ideas for what RPR could get in 7.0? (Also PLEASE give us that pose in the trailer with the Voidsent coming out and surrounding us)
    (0)

  2. #2
    Player
    ThorneDynasty's Avatar
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    Oct 2021
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    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Harvest Moon is fine as a GCD, planning its use around movement downtimes is the only strategy element of the job right now. If you make it an oGCD it's just yet another strictly 120s burst skill.
    (12)

  3. #3
    Player
    Kolsykol's Avatar
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    Jul 2015
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    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by ThorneDynasty View Post
    Harvest Moon is fine as a GCD, planning its use around movement downtimes is the only strategy element of the job right now. If you make it an oGCD it's just yet another strictly 120s burst skill.
    Yeah not everything needs to be a ogcd.
    I mean I wouldn't necessarily be against SSS having some other use for MNK too but it's fine as it is too.
    Having tools that aren't actively just used on cd is fine, and I think downtime skills are good too.

    Harvest Moon isn't meant to be just another damage skill like any other making it an ogcd would kinda just defeat its purpose.
    (1)

  4. #4
    Player
    Bloodthrone's Avatar
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    Feb 2022
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    84
    Character
    Azrael Bloodthrone
    World
    Excalibur
    Main Class
    Reaper Lv 90
    RPR definitely needs some changes in PVP it's the worst dps at the moment.
    (1)

  5. #5
    Player Soge01's Avatar
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    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Maybe more additions to its single target and aoe combo chains? Personally, I feel it just needs a few more attacks so the job doesn't feel like its going in circles so much with how you perform your attacks.

    Like how Samurai has different branches for combo attacks, maybe a little bit of that could be added to Reaper.
    (0)

  6. #6
    Player
    Lyth's Avatar
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    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    At present, the main thing that RPR could currently benefit from is about a 5 second shorter recast on Enshroud (i.e. 10 seconds instead of 15). They could also probably merge the Communio keybind down with Harpe sometime between now and next expansion. There are times where I wish that Threshold lasted about 5 seconds longer as well.

    New expansions typically introduce about three new actions. The first thing that I'd add in is an additional movement tool, given how portal manipulation features in Void Magic. One way of doing this is to simply let the player step into a portal and temporarily disappear. During this time, attacks still register, perhaps at reduced damage, but draw-in and knockback effects do not. On clicking on a desired location, you reappear and perform a weaponskill as you emerge. Another option is to just add in a movement passive that lets you double jump and glide at a faster movement speed with your Voidsent. Another variant approach would to have a simple 'Return' ability, where you place a permanent duration marker somewhere on the map and can return to it simply by executing the ability a second time, although an alternative to this is just to increase Threshold's duration, as above. I've considered the idea of a party portal between two points with say 'x uses', but the devs tend to be very conservative with party movement actions.

    As far as new offensive abilities are concerned, I'd like to see something similar to the recurring 'Spell-in-Waiting' Void Magic ability that shows up in association with a certain character in Eden. Essentially, you'd queue up a sequence of actions in sequence, either pre-pull or during downtime, and then have your Voidsent companion execute them after either the timer elapses or you press the ability again. Ideally, you wouldn't need an active target to queue the sequence, and it executes when you perform the attack. It would be nice if this was a way to get an early 50 gauge specifically on your opener on top of Plentiful Harvest.
    (3)
    Last edited by Lyth; 07-06-2022 at 08:03 PM.

  7. #7
    Player
    Kolsykol's Avatar
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    Jul 2015
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    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Lyth View Post
    One way of doing this is to simply let the player step into a portal and temporarily disappear. During this time, attacks still register, perhaps at reduced damage, but draw-in and knockback effects do not.
    This is actually a really cool idea, I do think that utility needs to be diversified a little, in a way Thunderclap sorta acts as anti-knockback too if you can make skillful and reactive use of it and without sacrificing damage ( altho probably not a good idea to try unless you have some distance to work with ).
    Same with Feint I think it's a tad boring how it's just the same for everyone.

    I like the '' Spell-in-Waiting '' idea too.
    (0)

  8. #8
    Player
    JisKing98's Avatar
    Join Date
    Nov 2015
    Location
    Ul-Dah
    Posts
    353
    Character
    Yasuo Theunforgiven
    World
    Faerie
    Main Class
    Ninja Lv 80
    -Buff communio. After they brought the rest of the dps up to where rpr was at, it feels so meh in comparison. make it like 2000 potency with 60% reduced for other targets. Its our big attack but feels like I'm throwing a wet paper ball.

    -Make Harpe a regular range attack like shinpu or kunai. Why pair the movement abilities with it in the first place.

    -Give us another path to harvest moon. Make it so we can spend 50 of the red bar to use it. Cause outside of transitions in boss fights, I'm never using soulsow ever so a nice hitting single/aoe is just sitting there collecting dust.

    -Personally I would love it if enshroud was a transformation like what demon hunters can do in wow with metamorphosis. A transformation that just lets us go batshit insane for like a full minute before we are forced to use communio or a new big finisher.

    -Get rid of the positionals too. Why does enhance void/cross reaping get no positionals yet we still have to for gibbet and gallows. Get rid of the positionals and keep the enhance trait for both.

    -Lastly make death design automatic on your 1,2,3 and aoe 1,2. Free up up those 2 buttons for something else. or just increase the potencies to reflect the 10% dmg boost.
    (0)

  9. #9
    Player
    Join Date
    Oct 2021
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    959
    Quote Originally Posted by JisKing98 View Post
    -Get rid of the positionals too. Why does enhance void/cross reaping get no positionals yet we still have to for gibbet and gallows. Get rid of the positionals and keep the enhance trait for both.
    This is a slippery slope you don't want to go down; get rid of the positionals then it quickly starts the argument of "why does Gibbet/Gallows exist as two separate buttons when it does the same potency" and then that quickly becomes "get rid of one its button bloat the job will be just as fun with only one" etc etc. Reaper is already pretty braindead IMO, as tacked on as the positionals feel I think the job would feel worse without them. Death's Design should be an AoE drop off button though IMO, Reaper is kinda fat with all the AoE buttons it has.
    (8)

  10. #10
    Player
    Marxel's Avatar
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    Gridania
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    Character
    Marxel Ravenwood
    World
    Hyperion
    Main Class
    Astrologian Lv 90
    I’m liking the responses! I admit, I was wrong about Harvest Moon. Still, I’m not sure if RPR should go more utility or more damage in the future.

    I kinda assumed they’d be a very strong/selfish damage dealer - I don’t see our Voidsent caring about anyone else but our own damage. Then again, it’d make sense for us to have more support for others since we bonded with a demon to support us.

    I hope at least at some point we see an extended time with our Voidsent out. Maybe protecting us/buffing us a la Kingdom Hearts’ Ansem and his Heartess, coming out of our shadow and looking over our backs.
    (0)

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