Now we get to dungeon specific pomanders. I understand that rework on them probably will not happen, and therefore I will focus my feedback on the design elements that should or should not be kept in future pomander design in my opinion. So lets start with PotD:
Rage: I like the idea of this pomander, because it makes the process of floor wiping interactive, and can lead to a lot of strategies regarding the use of it. However the transformation's interactions with chests is inconsistent, as you can, for example, pick up bronze chests and accursed hoards while being transformed, but cannot pick up gold chests. It should work in the same way for all chests in all transformations.
Lust: while it does play technically similar to Rage pomander, the usefulness of it is far less outside of boss battles, and I think pomander of frailty, implemented in HoH is a better version of pomander of lust.
Resolution: I personally like the idea of a monster type interactivity of this pomander, but I think if we are to keep monster type interactions in the future, their type should be telegraphed in a better way (for example, bhoots are considered ashfolk, but its not very obvious, when most ashfolk are clearly undead creatures, and bhoots look much more like voidsent).
Overall the idea of transformations presented in PotD is, in my opinion, a good idea, and I would like to see its return in some form in future Deep dungeons. Now lets get to HoH pomanders:
Frailty: as I mentioned earlier in pomander of lust section, I think this is a good design change, and I generally like how this pomander works.
Concealment: this I think is a greatly designed pomander, but I think it shouldn't make you go out of stealth when taking damage from monsters that make roomwide AoE's like elephants or sasquatches from HoH.
Petrification: I personally don't really like this pomander, as its a floorwipe, that does not leave much room for strategy or failure like Pomander of rage.
Magicites: the same that I said about petrification.
These are both my ideas and pomander feedback. Let me know what you think about all this!

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