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  1. #11
    Player
    magitekLuna's Avatar
    Join Date
    Jun 2022
    Posts
    376
    Character
    Samsara Lunalight
    World
    Moogle
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Gemina View Post
    Expressing concern is fine. Issue with threads like these is people confuse expressing concern with critiquing the content before even getting their hands dirty with it. This isn't something like job actions where players can make educated guesses with near pinpoint accuracy with how new skills and changes will play out in PvE content. They can do that because they've been grinding savage content for months. This is entirely new content.

    If you're not aware of the difference, as an example, a player who is curious if Island Sanctuary will have gardening capability is expressing a genuine concern. A player who says that the gardening capability will make or break the content is critiquing it before they've even played it. I hope that makes sense.

    There are even players already calling the more difficult versions of this "Savage". This will only result in the players lashing out about the dev's dismissal of their expectation disguised as a concern. Right now, this content should be seen as nothing more than the dev's first attempt to provide a new kind of dungeon based on player feedback of providing a different dungeon experience to the community.

    You're #2 concern is an actual concern, and a good one. But they have already mentioned incentives to keep players interested in the content. A concern I have is will players still want to run it after they have viewed all the cutscenes? A concern I have is will this content be required for future relic steps?
    It's ok people take it as they want. Can't help it.
    (1)

  2. #12
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I just hope that Savage is actually hard and not like ARR and Heavensward Trials '' hard mode ''.
    Savage dungeons don't need to be accessible for everyone, people who don't like harder content already have almost the entire game catered to them, including two modes of the Criterion dungeons.
    (5)

  3. #13
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    I want them to be fun.
    (1)

  4. #14
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,561
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Cleretic View Post
    To me the only disappointing part is that it seems to be branching but not randomized. That, I don't think, is gonna work out how they want it to; that sounds like we're gonna see all but the 'most efficient' path get completely abandoned about three days after the content's launched.
    I'm less concerned with this point since I can just go in solo in the story mode to take another path. I believe that mode can also be matched, and just won't hold to roles, so it won't really matter too much if grouping trends toward one path. We won't miss out on side areas like we do now until we can unsync a dungeon.
    (1)

  5. #15
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    I imagine the boss fights will be mini-Ex/Savage fights for four people. I just wonder what trash pulls will be like. Will they just scale their damage and health up? Give them more mechanics to watch out for? Environmental hazards to avoid? Regardless I'm looking forward to the new content even if there aren't much specific details, it'll be nice to have harder content that only requires 3 friends to jump into.
    (0)

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