You've got me thinking of crafters making upgrade kits to simply allow us to pentameld normal mode gear (and perhaps even savage drops?!) Regular crafted gear could be unlocked later as more of a catchup/alt option.That said, now they have snuffed out that last spark for max level crafters, they really need to look into stabilizing crafting as a whole. I personally think a system that's almost designed for bots and allows players to skip Normal and Alliance raids entirely and have a Savage ready set handed on a plate for peanuts is terrible design. It undermines the gearing process. It makes crafting no longer worthwhile later in the patch. It's just less content overall. Making it worthwhile to run Normal, Alliance or craft a lot for gil just means people stay occupied and subbed longer, without requiring development time. I don't get why the devs tossed that away.
But I digress. The change is great. Nice chance to chill, enjoy the story and craft at a relaxed pace.
/think
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
love it. i really hope they do this for every savage tier moving forward. making them release in the same day just makes me feel like i'm wasting time by, you know, watching the story cutscenes and doing the MSQ, which shouldn't ever happen. gives us more time to get ready for when savage actually drops too
It really makes the most sense for consistency. Like why delay the x.0 Savage to give people time to finish the story without pressure from their raid group, but not the other two? Sure there's less story in patches, but the pressure to skip it is still there.
I want to see how this will be implemented before I decide on how much I like it. Though in general I very much appreciate no longer having to rush story if I want to experience savage blind and without half of PF already demanding certain strats.
If they delay the new tomestones, new crafted raid gear, etc. to release at the same time as savage instead of normal mode (as they do on the 6.0 raids), and find good ways to prevent dataminers from figuring out things about Savage mode before it releases, then this will be absolutely perfect and should definitely be kept.
Though on the subject of theorycrafting for world first racers, I wonder if perhaps the delay should be longer than a week. As in, make the delay large enough that there is no real advantage for people who can take a week off to practice and theorycraft in normal mode vs. those who can't and will only do it on a more casual pace until savage actually releases. Expecting world first teams to take the same amount of time off for Savage that they tend to take off for Ultimates would be rather excessive.
I'm sure dataminers will be locked out; it'd be silly not to put savage in 6.21 or something.
And since this is a test, I don't mind if they keep tomestones/crafted still in 6.20 to see it's effects. Refinement can come fin 6.4x.
Glad there is delay, less stress and I can craft my gear comfortably.
Super happy about this. I've always hated having to skip through story to get to raid now we can finally relax, watch cutscenes and have the option of running with fc members who don't do savage. Such a great change, I really hope SE continues this.
Obviously my feelings on it could change after it's actually done, but for now, I'm in favor. Having to rush gathering and crafting the set if i change jobs, and feeling required to run the normals on Tuesday morning before work was always stressy.
I think it's a good change. It gives me a week to get the crafted raid set made, as well as get the new extreme on farm and get a weapon from it to be more than ready for savage.
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