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  1. #1
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Liam_Harper View Post
    That said, now they have snuffed out that last spark for max level crafters, they really need to look into stabilizing crafting as a whole. I personally think a system that's almost designed for bots and allows players to skip Normal and Alliance raids entirely and have a Savage ready set handed on a plate for peanuts is terrible design. It undermines the gearing process. It makes crafting no longer worthwhile later in the patch. It's just less content overall. Making it worthwhile to run Normal, Alliance or craft a lot for gil just means people stay occupied and subbed longer, without requiring development time. I don't get why the devs tossed that away.

    But I digress. The change is great. Nice chance to chill, enjoy the story and craft at a relaxed pace.
    You've got me thinking of crafters making upgrade kits to simply allow us to pentameld normal mode gear (and perhaps even savage drops?!) Regular crafted gear could be unlocked later as more of a catchup/alt option.

    /think
    (2)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #2
    Player
    hfang's Avatar
    Join Date
    Dec 2021
    Location
    Ul'dah
    Posts
    83
    Character
    Hong Beifang
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    love it. i really hope they do this for every savage tier moving forward. making them release in the same day just makes me feel like i'm wasting time by, you know, watching the story cutscenes and doing the MSQ, which shouldn't ever happen. gives us more time to get ready for when savage actually drops too
    (1)

  3. #3
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    It really makes the most sense for consistency. Like why delay the x.0 Savage to give people time to finish the story without pressure from their raid group, but not the other two? Sure there's less story in patches, but the pressure to skip it is still there.
    (4)

  4. #4
    Player
    KuroMaboroshi's Avatar
    Join Date
    Jun 2018
    Posts
    91
    Character
    A'carisa Merahk
    World
    Ultros
    Main Class
    Samurai Lv 100
    I want to see how this will be implemented before I decide on how much I like it. Though in general I very much appreciate no longer having to rush story if I want to experience savage blind and without half of PF already demanding certain strats.

    If they delay the new tomestones, new crafted raid gear, etc. to release at the same time as savage instead of normal mode (as they do on the 6.0 raids), and find good ways to prevent dataminers from figuring out things about Savage mode before it releases, then this will be absolutely perfect and should definitely be kept.

    Though on the subject of theorycrafting for world first racers, I wonder if perhaps the delay should be longer than a week. As in, make the delay large enough that there is no real advantage for people who can take a week off to practice and theorycraft in normal mode vs. those who can't and will only do it on a more casual pace until savage actually releases. Expecting world first teams to take the same amount of time off for Savage that they tend to take off for Ultimates would be rather excessive.
    (0)

  5. #5
    Player
    Irenia's Avatar
    Join Date
    Mar 2015
    Posts
    244
    Character
    Irenia Ataska
    World
    Siren
    Main Class
    Conjurer Lv 90
    I'm sure dataminers will be locked out; it'd be silly not to put savage in 6.21 or something.

    And since this is a test, I don't mind if they keep tomestones/crafted still in 6.20 to see it's effects. Refinement can come fin 6.4x.
    (0)

  6. #6
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    It's great! I hope they keep it up, 1 week is a perfect amount of delay.
    (1)
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  7. #7
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,061
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    Glad there is delay, less stress and I can craft my gear comfortably.
    (0)

  8. #8
    Player
    Tigerlilley's Avatar
    Join Date
    Aug 2014
    Posts
    508
    Character
    Tiger Lilia
    World
    Behemoth
    Main Class
    Monk Lv 90
    Super happy about this. I've always hated having to skip through story to get to raid now we can finally relax, watch cutscenes and have the option of running with fc members who don't do savage. Such a great change, I really hope SE continues this.
    (0)

  9. #9
    Player
    SnowVix's Avatar
    Join Date
    Apr 2019
    Posts
    763
    Character
    Charming Tulip
    World
    Cactuar
    Main Class
    Sage Lv 100
    Obviously my feelings on it could change after it's actually done, but for now, I'm in favor. Having to rush gathering and crafting the set if i change jobs, and feeling required to run the normals on Tuesday morning before work was always stressy.
    (1)

  10. #10
    Player
    GhostZukin's Avatar
    Join Date
    Apr 2017
    Posts
    34
    Character
    Jannus Novus
    World
    Jenova
    Main Class
    Reaper Lv 90
    I think it's a good change. It gives me a week to get the crafted raid set made, as well as get the new extreme on farm and get a weapon from it to be more than ready for savage.
    (0)

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