tl;dr - I'd like to see more dynamic rotations in the future
So I've been wondering if people are ok how every job seems to turn into a "wildfire" job as of late...
It started back in 3.0 where Machinist was introduced and it's main rotation revolved around unleashing absolutely everything within the wildfire window for a short time and then go back into fishing for procs, while guaranteeing them with reload.
This was the first job that felt like had such a strong focus on a 2minute buff while the rest of the time felt like filler.
The added charges on some skills only added to the problem of hoarding till the 2minute comes up (like AST cards) which only promotes the wildfire playstyle of holding back and unleashing it every 2 minutes.
I'd be ok if some jobs would have such a playstyle like Machinist but everything feels exactly the same...
Nowadays, almost everything revolves around the 2 minute timer to make it easier to sync buffs for savage+ raiding but... this makes almost every job feel incredibly stale.
There's no variation left in encounters outside progression and almost everything feels the same.
I can see why the excessive stance dancing was bit too much during 3.0 era but there was one thing that made it different: you had the option to be flexible during encounters and try to go for a risky maneuver with when things were looking a-ok.
Reaper, Monk and Summoner have a nice blend of having variety in their toolkit but somehow only Reaper managed to make it feel complete (that is if you're not synced below level 80...)
Maybe it's the combination of jobs turning streamlined while the encounters were already almost 100% static which enhances the fact of staleness.
At this point I have absolutely no idea how to overcome this feeling of umbral statis in the gameplay of most jobs since there's almost nothing left that could make the battles feel more dynamic...