Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 34

Thread: <call>

  1. #21
    Player Vinta's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    211
    Character
    Vinta Calvert
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Don't do it!

    Just... Please. People will just complain about it being used in the first place.
    (0)

  2. #22
    Player
    buritoslicer's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lomnisa
    Posts
    653
    Character
    Buritoslicer Buritosandwich
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    great idea!
    (0)
    (*) Buritoslicer Buritosandwich - CounterPost XIV of Sargatanas
    http://www.counterpostfc.com
    Quote Originally Posted by Rentahamster View Post
    "Buritoslicer Buritosandwich" is one of the best names on Lindblum.

  3. #23
    Player
    Fear's Avatar
    Join Date
    Aug 2011
    Location
    Ul`Dah
    Posts
    821
    Character
    Fear Vivi
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by BlackomegaKingofwaffles View Post
    I'm preparing myself for "PS3 limitations"
    If the PS2 could do it on FFXI I see no reason that FFXIV and the PS3 couldn't.
    (1)

  4. #24
    Player
    Pofo's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    84
    Character
    Overlord Pofo
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Elexia View Post
    It wouldn't be a PS3 limitation and you know it. Funnily enough, it could be a simple case of whether or not the chat system used supports it. A lot of MMOs don't have audio capabilities with their chatlog system, so it wouldn't be due to a "limitation."
    I'm pretty sure our chat system has those capabilities though. If they can add a chyme that plays whenever we receive a /tell, I don't see why they can't add a sound effect triggered by a certain text command. My only hope is that if they do add <call>, which I am very much in favor of, is that they add some sort of timer on it so people can't spam it as they did in XI. Maybe once a <call> has been used in party chat, you must wait 30 seconds before a party member can do it again, or something to that effect.
    (0)

  5. #25
    Player
    Efrye's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    280
    Character
    Fey Nafilia
    World
    Phoenix
    Main Class
    Bard Lv 74
    Quote Originally Posted by Zenaku View Post
    Can be implemented i think you should use your word more careful you pretty much saying there a limitation so early on that you can't add a simple thing as <call>.
    There is indeed a limitation: It's called time. Every game development has that limitation though.

    There's really no need to misinterpret statements just to cause more whining.
    (And there's probably no need to tell Rukkirii how to do her job either.)
    (0)

  6. #26
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Genome View Post
    I used calls a lot especially in my pulling macro just to make sure the party was paying attention
    OH GOD NO!! Were you....... "THAT GUY"????
    You know the one who macro'd...
    {Found It} Soldier Crawler! <call4>
    {Ranged Attack} Soldier Crawler! <call5>
    Incoming Soldier Crawler {Prepare for battle} <call6>

    TP 100% SATA Ready <Call7>
    Skillchain GO <call8>

    Quote Originally Posted by Genome View Post
    but I used the softer-sounding calls because some of them would just ear-rape.
    I think <call14> was about the only one I could tolerate.

    Adding <call> would be a great idea though. few times I typically tab out between fights and typically just say I'll tab in when i hear the cs. failing that people just shout over mumble. but a call would certainly be usefull.
    (1)

  7. #27
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    <call>ing back afk members while building parties for things, cause we've all spent 2 hours building a party, is about the only time I ever used the generic <call> and even then only after giving fair warning cause it really was obnoxious, but useful as all get out.

    Having multiple <call>s like they eventually did in FFXI would be great. I have a count down macro for things like Hellfire and being able to just have a <call-normal volume> at the 5 second mark would make it a bit more noticeable. Adding a slider to the audio controls just for general call volume seems like a good idea too, though I think that being able to completely turn them off is defeating the purpose. A delay between uses like /yell in XI where once you use it you have to wait N seconds before using again so people don't just spam.

    Having them tied into the vibration was something they had in XI too, right outta the gate, nothing was more entertaining than a 5AM xp pt where your starting to nod out then your controller jumps outta your hands and rattles across a floor/desk, while the game makes horrible noises.

    On the note of adding it, the input parser already processes <blah> there's really no reason at all that having /call or <call> work should be that much work. Unless of course the code isn't modularized well and the parser is spread across 3000 files jumbled in with other crap.
    (0)

    XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
    Linkshell: http://sd-is.guildwork.com
    Rig: https://www.dropbox.com/sc/jv56yukhpi7413q/gQTzd-DS9y
    FX-8150 @4.1GHz; 8Gigs ripjaws @1600; OCZ Vertex 3 128GB SSD; WDC 1TB HDD;
    XFX Radeon HD 7970;

  8. #28
    Player
    Enyyx's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Enyyx Catte
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    (0)

  9. #29
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    That's why they need to implement some form of timeout/cooldown so ppl can't just spam noise, and of course it should be party only like it was in XI.

    <call> isn't bad, it's how ppl used it to be jackasses that was.
    (0)

    XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
    Linkshell: http://sd-is.guildwork.com
    Rig: https://www.dropbox.com/sc/jv56yukhpi7413q/gQTzd-DS9y
    FX-8150 @4.1GHz; 8Gigs ripjaws @1600; OCZ Vertex 3 128GB SSD; WDC 1TB HDD;
    XFX Radeon HD 7970;

  10. #30
    Player
    Halvaard_Vidan's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    144
    Character
    Halvaard Vidan
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rukkirii View Post
    The dev. team will look into whether or not call sounds can be implemented in 2.0.
    ty Coeurl Rep person =D

Page 3 of 4 FirstFirst 1 2 3 4 LastLast