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Thread: <call>

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  1. #1
    Quote Originally Posted by BlackomegaKingofwaffles View Post
    I'm preparing myself for "PS3 limitations"
    It wouldn't be a PS3 limitation and you know it. Funnily enough, it could be a simple case of whether or not the chat system used supports it. A lot of MMOs don't have audio capabilities with their chatlog system, so it wouldn't be due to a "limitation."
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  2. #2
    Player
    Pofo's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    84
    Character
    Overlord Pofo
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Elexia View Post
    It wouldn't be a PS3 limitation and you know it. Funnily enough, it could be a simple case of whether or not the chat system used supports it. A lot of MMOs don't have audio capabilities with their chatlog system, so it wouldn't be due to a "limitation."
    I'm pretty sure our chat system has those capabilities though. If they can add a chyme that plays whenever we receive a /tell, I don't see why they can't add a sound effect triggered by a certain text command. My only hope is that if they do add <call>, which I am very much in favor of, is that they add some sort of timer on it so people can't spam it as they did in XI. Maybe once a <call> has been used in party chat, you must wait 30 seconds before a party member can do it again, or something to that effect.
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