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Thread: <call>

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  1. #1
    Player
    BlackomegaKingofwaffles's Avatar
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    Mar 2011
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    Blackomega Kingofwaffles
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    Midgardsormr
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    Quote Originally Posted by Rukkirii View Post
    The dev. team will look into whether or not call sounds can be implemented in 2.0.
    I'm preparing myself for "PS3 limitations"
    (9)
    Removed due to size restrictions and possible seizures risks.

  2. #2
    Quote Originally Posted by BlackomegaKingofwaffles View Post
    I'm preparing myself for "PS3 limitations"
    It wouldn't be a PS3 limitation and you know it. Funnily enough, it could be a simple case of whether or not the chat system used supports it. A lot of MMOs don't have audio capabilities with their chatlog system, so it wouldn't be due to a "limitation."
    (0)

  3. #3
    Player
    Pofo's Avatar
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    Overlord Pofo
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    Balmung
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    Thaumaturge Lv 60
    Quote Originally Posted by Elexia View Post
    It wouldn't be a PS3 limitation and you know it. Funnily enough, it could be a simple case of whether or not the chat system used supports it. A lot of MMOs don't have audio capabilities with their chatlog system, so it wouldn't be due to a "limitation."
    I'm pretty sure our chat system has those capabilities though. If they can add a chyme that plays whenever we receive a /tell, I don't see why they can't add a sound effect triggered by a certain text command. My only hope is that if they do add <call>, which I am very much in favor of, is that they add some sort of timer on it so people can't spam it as they did in XI. Maybe once a <call> has been used in party chat, you must wait 30 seconds before a party member can do it again, or something to that effect.
    (0)

  4. #4
    Player
    Fear's Avatar
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    Fear Vivi
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    Ragnarok
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    Conjurer Lv 50
    Quote Originally Posted by BlackomegaKingofwaffles View Post
    I'm preparing myself for "PS3 limitations"
    If the PS2 could do it on FFXI I see no reason that FFXIV and the PS3 couldn't.
    (1)