Id say its more a case "We have been working our rears off to get this done, we need to GET IT DONE, so we go on this date"
The devs have a massive workload, and no doubt this is on THEIR schedule, Id also say that this is the best chance to get it completed..the fact its also a 24 hour maintenance and a MASSIVE undertaking that HAS to be done right is foremost on their minds.
You would literally blanch if you knew how much needs to be coordinated, how many teams need to be ready to go, what their workload is, how much coordination is required.
I was a spectator in a NOC during a system overhaul for a VERY large company, was a complete rework of their primary systems and interfaces. I was allowed to watch and say NOTHING for an hour then told to leave. The sheer complexity of it..I barely understood any of it, but every system had to be checked and rechecked, so many stages, so many go or no go checklists, so many staff involved.
I was told before admission that this upgrade had taken them THREE MONTHS to prepare. All hands on deck, no one off sick or away for any reason. The tech told me later that having this go south would be catastrophic..his actual words were "we cant afford to make the same mistake once"
( BTW, if anyone is curious, being even allowed INTO a network ops centre when you arent part of the NOC is not only a special privilege, its almost unheard of as thats usually a very high security area. Admission is rigorously restricted )
It has to be done, it has been an anticipated feature for the game a lot of people are looking forward to.
You and I have no idea what they have to do, how much work went into even making this possible ( though i have a small understanding ) , but this is a case of "Are we ready to go? Are all teams ready? Are we all coordinated, briefed, are the programs and procedures ready? Then we GO."It seems that having a Wednesday patch cycle makes more sense, worldwide, as it falls in the middle of the business/school week, when populations in game are lowest.
Here is a basic summary of what it is meant to accomplish
It will affect every single system in the game, it is, as far as I can see, one of the biggest changes to their datacentres in the last five years or more.Data Center Travel is a feature that will be implemented in Patch 6.18, allowing players to visit another logical data center (logical DC) to socialize and participate in matchmaking.
Currently, player characters belong to a logical DC (Aether, Primal, Crystal, etc.) and are limited to playing with others within that same logical DC. With the upcoming Data Center Travel feature, for example, players from Aether will also be able to play with others in Primal and Crystal.
The Data Center Travel process typically takes somewhere between less than a minute to three minutes to complete. We hope you’ll make use of this feature and socialize with your newfound neighbors!
Activities Available When Visiting Other Logical DCs
Similar to the World Visit System, you can take part in a wide variety of activities, such as:
Chatting through Say/Party/Yell/Shout/Tell
Joining and chatting in cross-world linkshells (CWLS) created in the destination logical DC
Adding players to the Friend List
Forming and recruiting parties
Progressing through quests
Social interaction in various in-game locations, such as cities, areas and residential districts
Participate in various in-game content, such as dungeons, raids, and PvP
Crafting and gathering (excluding Unspoiled and Legendary gathering nodes)
Purchasing items from the market board
In addition to World Visit System restrictions, free company chat / CWLS in other logical DCs / PvP teams / Fellowships features (aside from searching) will be restricted.
With the addition of Data Center Travel, you will be able to use your main character to play outside of your Home World’s logical DC without having to create new characters specifically for visiting another logical DC. The scope of your communication and gameplay will expand dramatically as you can participate in raids with others, play with previously unreachable friends and acquaintances, tour player housing, participate in player events, and more!
its monumental, costly both in terms of resources and staffing on every level.
This project has been planned and prepared for a very long time, and the date may very well ( though I cant say for certain as I dont know ) have already been decided as their projected launch date when this concept was in its design stages.
I very much doubt that whatever holiday it was overseas was high on their list of priorities.