wait for 2.0, this was a very good tool to call the afk ppls....
wait for 2.0, this was a very good tool to call the afk ppls....
I know that is may be difficult to understand this if someone has only played FFXI, but other mmos logs you out after you're afk for awhile. They set you as 'away' after like 5minutes of no activity and log you out after like 15mins. If you try to send someone a message after you away gets put up, it tells that to the person who sent you the message.
FF online games are notorious for people standing around AFK. It isn't like this in other games which log you out after X time idle. FFXIV is moving towards a more modern game environment and I would hope that a loud whistle isn't part of that movement. When you are playing a game, you should be paying attention 99% of the time, making stuff like calls pretty worthless.
Just my input.
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I must respectfully disagree. In World of Warcraft, the raid warning was both audio and visual. Some very good ideas have been put forward about allowing people to control how loud calls are or if they even hear them at all. It would be interesting if it could be tied to vibration on controllers as well.I know that is may be difficult to understand this if someone has only played FFXI, but other mmos logs you out after you're afk for awhile. They set you as 'away' after like 5minutes of no activity and log you out after like 15mins. If you try to send someone a message after you away gets put up, it tells that to the person who sent you the message.
FF online games are notorious for people standing around AFK. It isn't like this in other games which log you out after X time idle. FFXIV is moving towards a more modern game environment and I would hope that a loud whistle isn't part of that movement. When you are playing a game, you should be paying attention 99% of the time, making stuff like calls pretty worthless.
Just my input.
I do my best to pay attention, but a lot happens in the harder fights. Having multiple calls to choose from is about more than just calling people back from afk. Parties could associate a specific sound with a particular warning and take action appropriately without needing to read the log to get the details.
There was a fun side to it for some people. Some of the sounds in XI were too silly or quiet to use it battle, but people used them any way. With only people in a party being able to hear the call.
Another reference to Warcraft, one of the more popular add-ons, Deadly Boss Mods, made frequent use of warnings.
There is more than one way to use Call. For the people that don't like them, don't use them/ enable them.
The dev. team will look into whether or not call sounds can be implemented in 2.0.![]()
Bethany "Rukkirii" Stout - Community Team
Can be implemented i think you should use your word more careful you pretty much saying there a limitation so early on that you can't add a simple thing as <call>.
Better way of saying would be is "The dev team would see whether they want to implemented in 2.0 or not.
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It wouldn't be a PS3 limitation and you know it. Funnily enough, it could be a simple case of whether or not the chat system used supports it. A lot of MMOs don't have audio capabilities with their chatlog system, so it wouldn't be due to a "limitation."
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