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  1. #11
    Player
    Kettlestick's Avatar
    Join Date
    Jun 2022
    Posts
    7
    Character
    Ofelia Tilmitt
    World
    Adamantoise
    Main Class
    Dancer Lv 70
    It's still a buff. More incentive to stack means more opportunities for whm drg smn etc to land a huge limit.
    (0)

  2. #12
    Player
    Ravenwatch's Avatar
    Join Date
    Sep 2020
    Posts
    92
    Character
    Hidden Street
    World
    Balmung
    Main Class
    White Mage Lv 86
    Quote Originally Posted by Kettlestick View Post
    It's still a buff. More incentive to stack means more opportunities for whm drg smn etc to land a huge limit.
    It takes one to stop the push, though. And stacking to increase its speed is a risk leaving your team more vulnerable to AOEs. If anything, it makes things more dynamic instead of trying to wipe the enemy or have them "dripfeed" into you.
    (1)

  3. #13
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    776
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kettlestick View Post
    More people pushing it = faster would be a big buff to certain classes, whm and warrior being two of them. Idk about you but those are two classes that I don't think need a buff.
    Note that this doesnt have to be a linear speed. In tf2 the payloads normaly are set to have 3 diffirent speeds based on player count. 1 player is 50%, 2 players is 75% and 3 is 100% (or easier towards players: 100%,150%,200%), anything more doesnt do anything.

    Even if we look at normal capture zone speeds. The speed of progress is always the square root of the capture number (it even works beyond 15 capturers, but the hud breaks on it - which is achievable by mass scouts, or in mvm). This would then translate to 100% at 1, 144% at 2, 173% at 3, and 200% at 4.

    The result is simply that stacking benefits, but not in a linear way. This can often negate class issues. The scout in tf2 for example with its double capture rate at best only has 144%, never 200%.
    (1)

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