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  1. #21
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Deveryn View Post
    The Achievement log is actually part of a better solution to all this: If we just got vendors selling stuff from places (dungeons and alliance raids) we've cleared, people could manage their dresser better.
    Definitely. I had an idea based off an akin system via a crystal library / forge. Where you could transmute content from a space into materia (of the given space) and then use it to purchase the glamour catalog, then further items, and also perhaps relates to crafts or relics.

    For example you earn 7 axes, 3 staves, and 4 books from ifrit and turn them into ifrit materia (14), the content has 10 weapons (no I am not trying to count out all the jobs, just give a rough example). By spending the 14 materia you unlock ALL the glamour form that content, they take up no slots- they're just unlocked. Now that you unlocked them you can now also spend 2 materia to purchase the weapon of your choice (meaning you could get 2 staves and come out with 1 katana). Transmuting can be done to bound and non-bound weapons, so you can use the weapon and once you no longer need it for stats on your main you can also transmute it (to meet the unlock demand or to use it in purchasing another weapon).

    These materia can also be traded for GC seals, sold to npc, crafted (as mentioned), and desynthized - allowing you to save space in your inventory if you're doing long farms.

    The benefit of a system being 1 variable (yes / no) stores an entire content, so like a raid, or a dungeon with 20+ unique items is now 1 yes / no. Which given the apparent memory issues FFXIV has, might be a function compromise that also allows players in built safety nets to pretty much all content.

    Of course a proper log would be nice though... One that tells you where it comes from, and if you have that specific item. The bonus here in this system though is if you're unlucky and can never seem to get that 'whm chest piece' to drop, it doesn't actually matter.. you just need content. Can adjust the ratio, unlock phase, and use HQ / LQ to add greater power (like a weapon might give HQ, and the content needs X LQ and Y HQ materia).


    Just wanting to say I don't agree with the idea that it will compel people to collect stuff any worse than achievements compel people, and if that's bad then SE should consider making their achievements more friendly. As I see some achievements that are pretty crazy. I respect the concern if it's from Cash Shop or something FOMO-ish... but I feel the list of items that meet that are like.. what.. sub 200? We could voluntarily make that list for SE lol. It would be boring work sure, but that is a totally do-able list to make and then easily maintained once the foresight of needing to maintain the list is known (so these do not show up in the log unless you already have them).

    It's a pitty they ditched the item log idea a long time ago, they originally said they were working on an item log with lore on them too (this was a request by myself and some others)... that would have been insanely cool glamour log but unfortunately was determined too much effort / not-practical for the server (I definitely believe it would be a lot of work, given each item needing to have localization.... and the system itself is hard as it even took Blizzard multiple years of dedicated resources.. but damn that would have been cool).
    (0)

  2. #22
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Deveryn View Post
    The Achievement log is actually part of a better solution to all this: If we just got vendors selling stuff from places (dungeons and alliance raids) we've cleared, people could manage their dresser better.
    All that still requires the irritating hoops of checking one's retainers for each item in the set you want, making inventory room for what's left, going to the obscure vendor, buying what pieces you're missing, then going to an inn room, making room in the glamour dresser, and spending X glamour prisms, all just to get what would be automatic upon initial item acquisition in other games...
    (0)

  3. #23
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    A best of most worlds system would be to...
    • Trim appearance data from the items themselves. That saves a fair bit of information per item.
    • Introduce a simple 0|1 index --or an expands-as-needed one like Key Items-- for each collected appearance. As soon as you spiritbind a piece of gear, its appearance is collected forever.
    • Move everything in the Glamour Dresser to the above Appearance Collection. Send the stuff therein to the Salvage Collector. The Glamour Dresser's data is no longer required; remove them. This, too, saves a fair bit of requisite information.
    • Appearance and color data is now by-slot and by-job. Changing out one's gear in a given slot has no impact on appearance already set atop said gear via the Glamour Plate. One can still, of course, leave slots empty to then check and inherit the same appearance as indexed by the gear in the given slot.
    • The appearance 0|1 index sources a new Glamour Collection pane, from which one can Try On any and all gear, filterable by whether it's already been collected, by job, by level, etc.
    • Glamour Prisms are used only to adjust n number of slots in a given Glamour Plate.
    • There is one extra "current" plate for each job. You can select however many slots from any given other Glamour Plates to apply to the jobs' held state / current plate.
    • Leveling items the appearances of which differ only in color (such as a brown or green Striking or Scouting set, respectively, with all the same shape, trim, features, and highlights) will be consolidated, simply made immediately dyable (with the expansion-later crafted versions just offering alternate highlights/trims) to save some extra data and accelerate glamour acquisition.

    And with that, there's no need to horde items for appearance, reapply glamours as you upgrade a given piece of gear, etc., and one can now mix and match Plates as they like.
    (1)

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