Never said either version was actually difficult, but at least within the rework I feel like im...actually doing stuff. Old summoner was boring in a solid 80 percent of content and felt more braindead then even dancer outside of trying to pay attention to the cast bar. The over reliance on dots was the most un-fun part of any class at the time imo. Now I actually go out of my way to pay attention to what summons I have left in this round when running around a dungeon. Far more engaging then "mmm yes, throw dots. Spam button". But go off fam. After lvling it from 1 to 80 on 3 different characters, id say the only one to have a worse lvling experience was blackmage. The only time summoner felt even slightly engaging was maxed content, and even then, it only felt that way due to still learning fights and managing cast bars. While new summoner is by no means hard, its far more engaging. And the feeling of at least being engaged by the job is going to make it feel more difficult.
Last edited by Treesus; 07-03-2022 at 12:31 PM.
Can't seem to like this enough.Never said either version was actually difficult, but at least within the rework I feel like im...actually doing stuff. Old summoner was boring in a solid 80 percent of content and felt more braindead then even dancer outside of trying to pay attention to the cast bar. The over reliance on dots was the most un-fun part of any class at the time imo. Now I actually go out of my way to pay attention to what summons I have left in this round when running around a dungeon. Far more engaging then "mmm yes, throw dots. Spam button". But go off fam. After lvling it from 1 to 80 on 3 different characters, id say the only one to have a worse lvling experience was blackmage. The only time summoner felt even slightly engaging was maxed content, and even then, it only felt that way due to still learning fights and managing cast bars. While new summoner is by no means hard, its far more engaging. And the feeling of at least being engaged by the job is going to make it feel more difficult.
DoTs were definitely the worst part (after the pets). Then there was that whole ruin stacking thing you built up for when you needed some maneuverability or had to fill in some space between trances. It was all a clunky process. You wouldn't even use titan because the shield didn't give a stack. What was the point of being summoner if you didn't use all your summons? I don't understand how anyone can say things were better when something like that was going on.
The revamp streamlined that and basically add more trances and let you decide when to use them. The best part was getting full control of our DPS and that handy shield.
I love the fear of DRG being treated like summoner when it's not even broken or makes use of pets. If anything, they're tidying a few things up in the name of future-proofing.
Pets were a total mess and anyone who defends them should be regarded with a grain of salt at best. Dots are just boring. I do realize there are those who enjoy them, but on a majority the player base has shown they dont. While ill never mourn their loss, maybe we will see a DOT focused class so the 5 whiny old summoner mains can have their due. Trances just felt off. And yes, titan was a massive mistake in old summoner that had little to no use. As per usual, there will always be a handful of people who cry about how things once were, while a majority either dont care or are pleased by the changes. Just so happens that the ones who are angry are usually also the ones going on a board to cry about it. I think square has shown a pretty straight forward change in class ideals as changes have gone forward, and are on a majority doing the same type of changes to most classes. Personally, I enjoy them. I far more enjoy the snappy faster paced combat of how most jobs currently play to the older styled buff reliant job styles of HW and Stormblood. Most jobs in themselves are not even hard. 99 percent of every job is muscle memory, and the few times its not is only applied to a handful of classes. Tanks and casters for the most part given how they are the ones most needed to actually know mechanics. People cowering in fear are just doing so because they are stuck in an older form of combat ideals that square has shown a blatant distaste for, and instead of doing anything worthwhile, they simply scream into the everyawning void of the interent how things were SOOO much better before. It is how it will always be. While im not going to say jobs are prefect currently (healers being one MAJOR issue currently), I think most are fun. Ive lvled everything to 80, 3 different times for my 3 different characters. All the jobs I use to dislike the most are low and behold the ones getting reworks/changes. Untill we see the changes, I do think its silly for anyone to get up in arms. But its the internet. Rationality is in short supply here.Can't seem to like this enough.
DoTs were definitely the worst part (after the pets). Then there was that whole ruin stacking thing you built up for when you needed some maneuverability or had to fill in some space between trances. It was all a clunky process. You wouldn't even use titan because the shield didn't give a stack. What was the point of being summoner if you didn't use all your summons? I don't understand how anyone can say things were better when something like that was going on.
The revamp streamlined that and basically add more trances and let you decide when to use them. The best part was getting full control of our DPS and that handy shield.
I love the fear of DRG being treated like summoner when it's not even broken or makes use of pets. If anything, they're tidying a few things up in the name of future-proofing.
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