I'm enjoying dragoon a lot at the moment. I'm hoping it doesnt get the summoner treatment, but I'm quite pessimistic.
I'm enjoying dragoon a lot at the moment. I'm hoping it doesnt get the summoner treatment, but I'm quite pessimistic.
The devs do have their own mindset, yes. They're Japanese. There's a linguistic and cultural difference.
If anyone's stubborn, it's the people like the English speakers on this forum who refuse to try a better approach to communicating with the devs. Yoshida has even thrown hints on how to better communicate with the devs, asking people to do things like put subtitles on their videos so the devs can understand. He's asked people to have some decency in their interactions, as these are just people doing their jobs. How many times is there some difference of opinion in these forums and someone just has to resort to personal attacks instead of properly defending their point or leaving the comment alone?
There's an expectation that devs or even the community team must sort through all the rubbish and fighting that goes on to properly glean any legit gems of feedback. That is stubbornness.
Internet Then: ZOMG classes all classes are the same! Classes are stale! SQEnix doesn't listen to the community!!!!!!!11111111!!!!!!!!
SQEnix announces DRG refresh
Internet Now: WHY U CHANGE PERFECT DRG???? WHO ASKED FOR THIS!!111>>???? SQENIX DOESN'T LISTEN TO THE COMMUNITY11111!!!!!!!!!! THX BLIZZ
It was ever thus.
It's happening whether we like it or not, I think it's better to wait and see than for people to get too angry and make up our minds already before it's out.
It's a good sign that they're delaying it because that shows they're giving extra thought to it and are listening instead of rushing it out.
The delay happened because of the uproar against the SAM changes, so it seems like it's at least making them re-think.
Reworks aren't some universally bad thing in FFXIV, a lot of Job reworks have been really good and well-received.
I think we should at least give it a chance.
This is impossible to know without actually knowing the context surrounding who is doing what.
Devs helping with other projects isn't something unusual and resources generated by one game doesn't just all go directly into the same game it gets spread out to other projects.
There's a reason why the mogstation cash going back into FFXIV is a thing they had to basically make a statement about, because it's not normal in the industry.
It's kinda pointless to speculate about this and the info we have to go on indicates that it's not a problem and isn't slowing them down.
The reworks and overhauls we have to look forward to are unprecedented and we have more new systems and content than I can remember in other expansions coming and some of which have probably not even been announced yet.
I also don't think that the same guy who gave his team extra free time because he thought they were overworked on FFXIV would then make them work even harder on two games at the same time.
Sometimes devs have reduced workload on their main project and can help out on other projects.
That doesn't mean that their main project is suffering for it.
Them delaying the rework is proof that sometimes (occasionally, rarely) they do listen to the community. The kaiten removal was exceptionally poorly received so they have to rework their approach to job changes.I feel as if I was conditioned to believe that the developers of this game listen to their community, so I wasn't really worried about the future of this game. But despite all of the new amazing content I am looking forward to from the Live Letter, I am now at a loss for if I will even be able to enjoy it as I would like to.
They have decided to move forward with a dragoon rework and I was personally really caught off guard. Previously they stated they were considering major changes to DRG but when the entire DRG playerbase said that the job was in a perfect or near-perfect spot, I assumed DRG would be left alone or only given some small tweaks centered around DH/Crit and Battle Litany/Life Surge. But they recently announced a full rework IS coming in 6.2
As a DRG main, I also personally felt that dragoon is perfect to play and the only things that have ever annoyed or bothered me was things that were at the end of the day, me as a player failing in that moment, and not actual problems with the job (like jumps locking you in place and perhaps because of this you eat a p4s sword).
So what is the deal here? Are the developers really just ignoring the entire playerbase of this job and changing it despite protestations?
Dragoon hasn't been perfect for me since ARR...
Right now the core rotation is 11 buttons which for me doesn't flow well with controller/cross-hotbar, since I try to maintain the rotations to be 1-2-3-swap or 1-2-3-4-swap, but for DRG it's 1-2-3-4-swap-1-2-3-4-1-swap-repeat.
And then there is the eye mechanic which ends up distracting the combat.
Last edited by GrizzlyTank; 07-02-2022 at 11:48 PM.
Eye can definitely break the flow. I just have it macro'd for the first DPS in light or full party. That and card draw for AST seem like two of the most likely candidates for a revamp.Dragoon hasn't been perfect for me since ARR...
Right now the core rotation is 11 buttons which for me doesn't flow well with controller/cross-hotbar. I try to maintain the rotations to be 1-2-3-swap or 1-2-3-4-swap, but for DRG it's 1-2-3-4-swap-1-2-3-4-1-swap-repeat.
And then there is the eye mechanic which ends up distracting the combat.
Dancer partner seems like a prime candidate to model a potential dragonsight rework after.
its definitely true that DRG is pretty awkward to set up a comfortable hotbar with on controllerDragoon hasn't been perfect for me since ARR...
Right now the core rotation is 11 buttons which for me doesn't flow well with controller/cross-hotbar, since I try to maintain the rotations to be 1-2-3-swap or 1-2-3-4-swap, but for DRG it's 1-2-3-4-swap-1-2-3-4-1-swap-repeat.
And then there is the eye mechanic which ends up distracting the combat.
Yeah this is what I've said too.
Having to target swap just feels weird, imo I also think that three buffs is too much.
Imo three buffs is just too much too, I actually do think that's a case of button bloat and I generally just fundamentally disagree with people complaining about bloat.
I think either Dragon Sight could be 60 sec and Lance Charge + Battle Litany could be merged or have Dragon Sight also do the AoE crit buff.
On top of it all you can also add Life Surge so that's basically four DPS cd's, Life of the Dragon is technically speaking a DPS cd too it's just activated with Geirskogul.
I don't think Life of the Dragon is rly comparable to Lance Charge for example but they're still tied to each other and it's when you've already got three other actual DPS cd's and then you start thinking about everything else.
You're popping so many cd's all the time.
I am all for DRG being all about ogcd's, but weaving too many DPS cd's just isn't fun imo.
I also hope they're delving deeper into the Jump niche and make Jumps feel more powerful.
Heck Jumps could even have the DPS cd built into it, Dragonfire Dive for example could activate Battle Litany ( it could have the crit chance or whatever damage buff built into it already ).
The Jumps are the big niche and appeal of DRG I think they should push that as the main event.
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