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Thread: AST changes

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  1. #1
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Kurando View Post
    You know there was a reason the cards lost their original effects of things like haste, MP recovery, defense mitigation etc, as it made AST pretty much meta. Like if one healer can offer a ton of buffs, why would you take anything else? Granted the cards currently are not fun to use and really need some changes, but I don't see them going back to a state similar to what they used to be in.

    I kind of expected the Harmony of Spirit/Mind/Body to be useable on a party member rather than the AST taking it for themselves, feels a little wasted otherwise.
    They were removed because in optimal play only the Balance card was wanted, and that level of RNG made the job unsatisfying - hence why all cards act as a balance now. The other cards didn't contribute at all to AST being overpowered in late 3.x.

    As much as the idea of choice and making snap decisions is appealing, it most likely won't make the rework. You simply go back to the issue of a job not being optimal because 5/6 of the cards aren't directly increasing damage in a game where DPS is everything.
    (0)

  2. #2
    Player
    glamazon's Avatar
    Join Date
    Jul 2019
    Posts
    227
    Character
    Glamazon Amazonia
    World
    Mateus
    Main Class
    Astrologian Lv 98
    How to make cards diverse again? Take away damage increase from cards and put it elsewhere like lady does damage and shield lord does damage and regens.

    Then we can have damage reduction/mp gen increase/ threat reduction card/ lb gen card/ shield card/ combat run speed card/
    (0)