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  1. #1
    Player
    Join Date
    Oct 2021
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    959
    Quote Originally Posted by Equitable_Remedy View Post
    Some amount of variance in games is fun.

    If you've never gotten an endorphin hit from a big direct crit, I am sorry for you. Maybe play more chess?
    I play SCH so I don't even notice if that ever happens, my eyes glaze over when I'm spamming Broil @_@
    (4)

  2. #2
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    My best guess is that this is to narrow the window of expected group DPS variance further, perhaps to make gauging and tuning dps requirements easier for the dev team.

    It fits in well with the running theme of changes IMO.
    (7)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  3. #3
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Sebazy View Post
    My best guess is that this is to narrow the window of expected group DPS variance further, perhaps to make gauging and tuning dps requirements easier for the dev team.

    It fits in well with the running theme of changes IMO.
    Frankly I would be amazed if crits caused enough variance to cause this. If we're going that route it just sounds like balancing laziness...
    (6)

  4. #4
    Player
    Rosenstrauch's Avatar
    Join Date
    May 2015
    Location
    Valnain
    Posts
    827
    Character
    Wind-up Antecedent
    World
    Zalera
    Main Class
    Rogue Lv 100
    Quote Originally Posted by Sebazy View Post
    My best guess is that this is to narrow the window of expected group DPS variance further, perhaps to make gauging and tuning dps requirements easier for the dev team.

    It fits in well with the running theme of changes IMO.
    I suppose the end of this progressive development cycle is all Jobs having a 2 minute burst phase with auto crits on all their biggest hits. And maybe critical hit damage being changed to a fixed multiplier, like Direct Hit. And then maybe the ability to get critical hits or direct hits outside of burst phases being removed from the game. Less stats to keep track of if crits/direct hits are always all or nothing.
    (0)

  5. #5
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Stasya View Post
    When damage variance from dh/crit/crit+dh looks bad? When you have a bunch of skills with 2000+ potiencies on 2 min cooldown so if nothing procs it will look bad: missing damage from gambling you can't even control.

    But is it because crit mechanic overall is bad?

    Or it comes from devs lazyness to even play a job to certain level so they put such drastic potencies in 2 minute cooldowns so it's either win or lose every 2 minutes.

    Auto crits is terrible approach to try to fix what devs had did themselfs. Is it hard to play with potencies of every skills in rotation to just simply spread some bits from 2 min cooldowns into rotation loop? Oh wait, this requires some competent person to do this work.

    The genius behind SAM auto crit thought that some damage variance will be bad in ultimate ... Thanks to him as SAM i can't find any static to do DSR... You either play NIN/MNK/DRG or switch roles. SE literally ruined first ultimate patch for me.

    And to add insult to injury as recent Live Letter states they are going to do adjust crit buffs to work with auto crit abilities ..... which 99% is going to be just plain damage buff. This will easily lead to homogenizing buffs even more - all of them will be same % damage up after some patches.

    After WAR, SAM who is next? DRG (which obviously on the way), DRK (this is literally 5th dps at this point with these 2 minute potencies, devs destroyed SAM/DNC combo and now sometimes DNC should switch DP to TANK in DSR ...), GNB, NIN (that is new SAM of this god awful patch)
    boo hoo my class that's been the best in the game for years is not meta anymore, *sob sob sob* buff my job its bad..

    Nobody is going to bench a static member because they want to play samurai, it sounds like a YOU problem.
    (4)

  6. #6
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,939
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Rilifane View Post
    And the people deliberately farming logs are generally not the people that complain about it.
    It just makes me wonder who this change was for? Who asked for it? Sure, bad rng can be frustrating but making everyone's damage into a perfectly predictable flatline with an equally perfectly predictable spike every 2min doesn't make it better.
    The people who want to do big number but can’t stand the idea of mastering their job.
    (10)

  7. #7
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Rein_eon_Osborne View Post
    The people who want to do big number but can’t stand the idea of mastering their job.
    Can confirm. A good example right now is PLD. Most "tried hard" PLD will complain exactly that, it's a flatline boring rotation. But the amount of optimizing done by a master PLD will result a night and day difference comparing to a average one.
    (3)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,862
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    The people who want to do big number but can’t stand the idea of mastering their job.
    But, that doesn't make any sense, either.

    One's mastery doesn't make a given attack any stronger. That's gear and, at most, a matter of hitting Kaiten before Namikiri.

    And auto-crits don't improve one's average dps, nor one's percentile. It doesn't even reduce the standard deviation of a given parse relative to its job, as all other parses by that job will have tightened identically.

    "People want lower skill ceilings" could explain the removal of Kaiten, but not the addition of auto-crits. The latter has zero connection to skill ceiling.

    So, to break up your claim by interpretation:
    • Big number as in floating combat text --> No, auto-crits made the numbers smaller, just more consistently punctuated (with an "!").
    • Big number as in damage over time --> No, auto-crits have zero impact on that besides causing the job to scale slightly differently with Critical Hit stat.
    (3)
    Last edited by Shurrikhan; 07-02-2022 at 03:18 PM.

  9. #9
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,939
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Shurrikhan View Post
    But, that doesn't make any sense, either.

    One's mastery doesn't make a given attack any stronger. That's gear and, at most, a matter of hitting Kaiten before Namikiri.

    And auto-crits don't improve one's average dps, nor one's percentile. It doesn't even reduce the standard deviation of a given parse relative to its job, as all other parses by that job will have tightened identically.

    "People want lower skill ceilings" could explain the removal of Kaiten, but not the addition of auto-crits. The latter has zero connection to skill ceiling.

    So, to break up your claim by interpretation:
    • Big number as in floating combat text --> No, auto-crits made the numbers smaller, just more consistently punctuated (with an "!").
    • Big number as in damage over time --> No, auto-crits have zero impact on that besides causing the job to scale slightly differently with Critical Hit stat.
    You're absolutely on point, it's only half true regarding what was done to Kaiten. I was merely assuming so because I found it hard to dismiss the possibility of adding auto crit (1.5x) based from the old Kaiten's 1.5x multiplier to next weaponskill without accounting gear.
    (0)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,862
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    You're absolutely on point, it's only half true regarding what was done to Kaiten. I was merely assuming so because I found it hard to dismiss the possibility of adding auto crit (1.5x) based from the old Kaiten's 1.5x multiplier to next weaponskill without accounting gear.
    Right. My point was merely that those are two separate steps.

    They could as easily have just left Kaiten's damage baked into Iaijutsu directly instead of converting it auto-crit, and the skill ceiling would be unchanged.

    The removal of Kaiten cost skill ceiling. That they used auto-crit instead of a 50% damage buff is irrelevant.
    (0)
    Last edited by Shurrikhan; 07-02-2022 at 05:07 PM.

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