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  1. #11
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    I think Atonement needs better visual effects but I love the attack animation and sound, very satisfying
    (0)

  2. #12
    Player
    Katsuragi_'s Avatar
    Join Date
    Jun 2017
    Posts
    88
    Character
    Katsuragi Leonhart
    World
    Zodiark
    Main Class
    Gunbreaker Lv 90
    Pretty sure PLD is everything but surgical or elegant. People seem to forget the PLD job literally has it's roots in Gladiator.

    I think if anything one thing doesn't quite add up to the other. I don't see how some dude who's fighting in arenas for money or survival ends up as a holy more-caster-than-swordsman paragon of selflessness.

    I understand it as far as the story goes. I just don't think these two things transition that well.

    Or perhaps better, feels like PLD isn't really a defined thing. They started with this sword and shield guy... and over time they bent it to be more like the "paladin" meme, but there really is no solid or sensible explanation as to why it would be a caster that dresses like a holy knight without being an actual holy knight.
    (0)
    Last edited by Katsuragi_; 07-24-2022 at 11:41 PM.
    "A cringe man will always think he's based, but a based man is truthful to his cringe self."
    - Lao Tzu

  3. #13
    Player
    Hewrey's Avatar
    Join Date
    Jul 2019
    Posts
    2
    Character
    Vally Gallore
    World
    Brynhildr
    Main Class
    Gunbreaker Lv 76
    I'm not fond of quite a few tank animations in general (except for gunbreaker and maybe warrior whose kit feel solid to me).

    DRK's Hard Slash feels like he can barely support the weight of his blade and pushes it forward in an awkward unbalanced pose so gently that it feels like he wouldn't deal much (if any) damage before he falls over.
    Soul eater feels like the DRK jumps out of nowhere and with not much power behind it it looks to me like he just jumps while holding a slab of metal perpendicular to the floor kinda like a dolphin jumping for a trick.
    It most of all feels too disjointed to be called a combo to me, like there is no continuity to the 3 gcds aside from the fact that they glow. These feelings carry over to PLD :

    Aside from the lack of impact of holy spirit's cast and even it's vfx.
    Fast Blade: it feels like you're pulling a lame scare on someone screaming "HA HAAAA ! got you there huh !?".
    Prominence's jump feels unnecessary : We start with an attack on the ground and the next gcd we're levitating/floating whilst vigorously swatting flies before being gently put back down as if we were held up by cables in a theatrical piece.

    Basically Fast Blade's brevity makes it feel disjointed with the following Riot Blade to me and Prominence's jump feels goofy. (Royal authority's slow 360 jump kinda makes it feels like a free real estate opportunity for a dragoon's spear to lodge itself into us but since it's the end of the combo I guess it serves to add due gravitas.)

    i'd also like to use the shield more and see the animations of *burst phases* spam like holy spirit following requiescat or delirium be more varied like gunbreaker's continuation combo's animation diversity. Paladin's Blades of virtue combo following confiteor feels like a decent exemple of that too when I think about how the blood spiller and holy spirit spams don't feel as impactful as the fell cleave one.
    (3)
    Last edited by Hewrey; 07-25-2022 at 05:02 PM.

  4. #14
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Katsuragi_ View Post
    I think if anything one thing doesn't quite add up to the other. I don't see how some dude who's fighting in arenas for money or survival ends up as a holy more-caster-than-swordsman paragon of selflessness.

    I understand it as far as the story goes. I just don't think these two things transition that well.
    If I recall right, the other class you needed to have PLD back in ARR was Conjurer, so Gladiator + Conjurer = Paladin, which makes more sense tbh.
    The fact is that once they removed each job being a combo of two classes, rather than just the continuation of one, a lot of sense was lost imho.

    I guess the current logic is Gladiator = Ul'dah, Paladin/Sultanasworn also = Ul'dah, so it's more a location thing than anything else.
    (0)

  5. #15
    Player
    Tetsujin's Avatar
    Join Date
    May 2015
    Posts
    180
    Character
    Thymos Helmsplitter
    World
    Ultros
    Main Class
    Monk Lv 90
    I don't play Paladin so, admittedly, I am not very aware of how your animations changed. HOWEVER. I can't believe you guys lost Rage of Halone. The initial 1-2-3 GLD combo had nice (if simple) animations with an impactful finish.
    (3)

  6. #16
    Player
    Katsuragi_'s Avatar
    Join Date
    Jun 2017
    Posts
    88
    Character
    Katsuragi Leonhart
    World
    Zodiark
    Main Class
    Gunbreaker Lv 90
    personally, I never liked it. feels like I'm waving a scissor around like an unsupervised 5 year old.

    I don't dislike current animations, but I feel the flow between ogcd and gcd animations just isn't up to par with more modern jobs. Also, admittedly Holy Spirit does feel low impact.
    (0)
    Last edited by Katsuragi_; 07-29-2022 at 02:55 PM.
    "A cringe man will always think he's based, but a based man is truthful to his cringe self."
    - Lao Tzu

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