I am a Dragoon main, I hardly enjoy or play anything else. I love Dragoon to an insane degree. With that being said I'd also like to add my 2 cents here. I am not sure what "extensive" fixes Dragoon really needs. My main issues are everyone dragoon players issues... a change to battle litany. Problem simply is that Square Enix has "explained" some of their changes in the past... like Kaiten on samurai... removing it to battle the ongoing button bloat while stuff like 2 Shohas and 2 different 120s OGCDs exist with a tied CD. There were so many suggestions from the community on how to solve that issue without removing Kaiten and seemingly no one asked for it in the first place.
This is where my main concern comes in... what do we change on Dragoon? Will SE remove jumps? Remove positionals? Make the rotation easier? As someone who greatly enjoys optimizing Dragoon, I can think of a few changes that would be cool... however given prievous experience with XIVs way of reworks... I am quite frankly not looking forward to it. Summoner rework was nice yes... but it had all its complexity thrown out of the window, Monk rework was also... successful... after the class was notorious for being changed every other patch. So for the love of Halone, I hope that square enix doesn't do anything stupid this time... anyways here is some stuff that I think would be cool for Dragoon
Treat high jump as a projectile or gapcloser rather than a... not-gapcloser: Main issue is that its neither a gapcloser nor a ranged attack as you simply just go to the boss and then back... this savage tier I had to hold it in quite a few instances to avoid getting clipped by an attack which is annoying. So I hope that instead of being the weird thing it is right now, it becomes more reliable to use in encounters and in line with other dragoon ogcds
Shorten stardivers animation lock or fix the netcode... just so people with bad ping dont clip... can still take up 2 weave windows as I think it just makes the ability feel much cooler.
A personal or raidwide utility/defensive cooldown would be cool: Maybe we can replace dragonsight? Its not like its very unique after its lost its leash... other melees provide things that dragoon simply doesn't have... ninja has a shield, monk has mantra, reaper has a shield+raidwide regen... it would be cool for more DPS classes such as dragoon to have a bit more utility/defensive stuff
2 charges for elusive jump: dodging mechanics with this feels super satisfying and having more of it wouldn't hurt dragoon.