Quote Originally Posted by Kolsykol View Post
Making Jumps more powerful is definitely one of the things I wish for the most, I think Jumps feel too weak when they're meant to be the unique niche of DRG.
With MNK they made the concept of a '' combo master '' a bit more of a reality, with DRG I hope they push the Jumps as the big thing where the big damage really comes from.
Taking a quick look on the job guide it’s odd that High Jump, available every 30 seconds has a potency of 400, but Spineshatter and Dragonfire at 60 and 120 seconds have 250 and 300 potency respectively, and even regular Jump has a potency of 320. That’s always been rather weird to me given how much of a big deal Dragonfire felt at level 50, but gets beaten by plain ol jump two levels later.