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  1. #1
    Player
    KuroMaboroshi's Avatar
    Join Date
    Jun 2018
    Posts
    90
    Character
    A'carisa Merahk
    World
    Ultros
    Main Class
    Samurai Lv 100
    Quote Originally Posted by astrabun View Post
    [...]Who is gonna take someone seriously who just dogs on you before you even say what you're gonna do? No one. Lets come at this with a level head and think.[...]
    The problem is one of simple math: If a job is already a bad spot, then a change can at worst fail to improve it. If a job is in a good spot, like DRG currently is, then you are taking a gamble on potentially making something worse. Even if SE had a history of nothing but amazing job changes, this alone would be cause for concern amongst DRGs in the current situation. Calling that doomsaying is quite the stretch, especially since most of us don't say "the changes are going to be bad" but rather "why even take the risk that they could be bad when the job is just fine without any changes".

    If the changes end up amazing, I'll be first in line to praise them, but if the changes turn out bad, then they ruined something perfectly good simply for the sake of change, not because there was any need to change anything.


    Quote Originally Posted by astrabun View Post
    [...]I want this to be for a civil and productive conversation about dragoon for those who love the job like me, To achieve that we should express the things we love and want to stay on the job because praise for aspects that we really like is just as important as things we don't and explain why we love them, What things we really dislike and would actually like to see reworked, and of course what we want the class to be difficulty wise and class fantasy wise.
    Now this I can get behind. Let's start with the good:
    • I love that we have an incredibly set combo that almost never changes, which gives me time to worry about my oGCDs and doing raid callouts.
    • I love that our dot automatically refreshes in our normal rotation so I don't have to keep track of how much is left on it unless it's a situation where I want to optimise damage around a boss dying or becoming untargeteable. I dislike jobs that become too micro-manage-y by having to always keep an eye on dots.
    • I love the way we can delay our life of the dragon window to optimise around when buffs will be up and when bosses will be targetable.
    • I love that we have a small amount of positionals that are just enough to optimise around without becoming overbearing.
    • I also think DRG is in a great spot when it comes to the amount of oGCDs we have to worry about.

    In short, I think DRG is in a great spot right now and I don't want them to change a thing about the base feel and gameplay of it. Please don't change it, SE.

    Of course, there is plenty stuff to improve, too:
    • I don't like that our gapcloser does damage. I'd much prefer if we went back to 1 charge on Spineshatter Dive and instead had 2-3 charges on our Elusive Jump, so I don't have to sacrifice a DPS tool to optimise movement.
    • Then there is Stardiver and its insane animation lock. Especially on high ping its almost impossible to not clip it. All other jumps had their animation lock reduced and I'd love to see Stardiver follow suit.
    • Speaking of jumps, while it is not a DRG-specific issue, DRG is one of the classes that would most heavily profit from finally fixing the netcode. Jumps are more prone to clipping issues at high ping than many other skills due to their animation. I have seen videos of people double weaving jumps, which while not neccessary for DRG-rotation would be nice option to have. But it is something I can only dream of as a European playing on an NA Datacentre.
    • Another big issue is Eye of the Dragon: Please don't make "our" half of it it also disappear if our tethered partner dies. Being punished for someone else messing up is just annoying.
    • Finally (though the live letter implied this is already on the agenda to be fixed), I'd love to see an adjustment to either how stats work or how Litany works, so that my party buff isn't wasted on people with auto-crit classes.
    • (Bonus Round) Purely for optics, I'd also love 2 extra seconds on our DoT, so that it doesn't visually fall off at the end of the combo for half a second. I don't need any extra damage tick on it, just keep it visually there.

    So that's my "wishlist" so to speak. I don't want them to change anything else, really. But none of this sounds like it would warrant the word "extensive", so I worry nontheless.
    (7)
    Last edited by KuroMaboroshi; 07-02-2022 at 04:03 AM. Reason: char limit

  2. #2
    Player
    CasterSvarog's Avatar
    Join Date
    Jul 2021
    Location
    Limsa Lominsa
    Posts
    80
    Character
    Kristina Svarog
    World
    Siren
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by KuroMaboroshi;6007839[*
    I don't like that our gapcloser does damage. I'd much prefer if we went back to 1 charge on Spineshatter Dive and instead had 2-3 charges on our Elusive Jump, so I don't have to sacrifice a DPS tool to optimise movement.
    Plus with a change like this, they could move that potency into Dragonfire dive, for having such a long cooldown, it’s only got a potency of 300. From there you could upgrade it into a visual closer to the pvp lb
    (7)

  3. #3
    Player
    astrabun's Avatar
    Join Date
    May 2021
    Location
    Limsa
    Posts
    24
    Character
    Saekeo Marx
    World
    Diabolos
    Main Class
    Gunbreaker Lv 90
    Thank you very much for you're response!
    (0)