Yeah you're right I checked again.
But I mean that's essentially an admission that they did something that wasn't received well and it has caused them to reconsider.
I dunno if it's so much as not knowing what to do tho than re-thinking what to do because of the feedback which is a good thing.
I am still hopeful that in part 2 when they talk about Job changes that we're getting Kaiten back.
I know that it feels like we're not listened to sometimes, but the Savage Criterion dungeons are happening because they do listen.
Yoshi-P did say that they're adding them specifically because the Western playerbase have been asking for it.
It's frustrating when things don't happen fast enough but I'll hold my judgement until I have everything in front of me and know what's actually going to happen.
I actually am a bit hopeful about the rework for DRG too.
Part of me is worried too because it's sort of a '' if it ain't broken don't fix it '' situation.
But I've also felt for a very long time that Jumps aren't good enough for DRG and that they don't quite feel powerful enough or like it's the main event for DRG.
I am hoping this rework will put more of an emphasis on the Jumps and buff them quite a bit, make them feel different than just yet another ogcd and more important and impactful to your damage.
I think they sorta did this with the Beast Chakra for MNK, MNK ain't perfect atm but I still think that they have the right idea of making dynamic and flexible combo:ing the big thing for MNK.
The concept of a '' combo-master '' basically.
We complain a lot about homogenization, and I think reworks like that actually do well at making things less homogenized and giving more identity to Jobs.
So I hope this will be the case for DRG too, that a bigger emphasis on the Jumps will make them feel like they have a stronger identity rather than if I am to dumb it down a bit '' melee with a bit more ogcd's ''.