Page 4 of 11 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 103

Thread: Dragoon is next

  1. #31
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Ransu View Post
    Any actual changes are generally covered in part 2 yes, but they announced in todays LL that the planned changes for AST and DRG are being delayed as they were "wary" of the feedback received from the SAM changes. Basically it was an "oh shit we fucked up and don't know what to do now" without completely acknowledging that they fucked up.
    Yeah you're right I checked again.
    But I mean that's essentially an admission that they did something that wasn't received well and it has caused them to reconsider.
    I dunno if it's so much as not knowing what to do tho than re-thinking what to do because of the feedback which is a good thing.

    I am still hopeful that in part 2 when they talk about Job changes that we're getting Kaiten back.
    I know that it feels like we're not listened to sometimes, but the Savage Criterion dungeons are happening because they do listen.
    Yoshi-P did say that they're adding them specifically because the Western playerbase have been asking for it.
    It's frustrating when things don't happen fast enough but I'll hold my judgement until I have everything in front of me and know what's actually going to happen.

    I actually am a bit hopeful about the rework for DRG too.
    Part of me is worried too because it's sort of a '' if it ain't broken don't fix it '' situation.
    But I've also felt for a very long time that Jumps aren't good enough for DRG and that they don't quite feel powerful enough or like it's the main event for DRG.
    I am hoping this rework will put more of an emphasis on the Jumps and buff them quite a bit, make them feel different than just yet another ogcd and more important and impactful to your damage.

    I think they sorta did this with the Beast Chakra for MNK, MNK ain't perfect atm but I still think that they have the right idea of making dynamic and flexible combo:ing the big thing for MNK.
    The concept of a '' combo-master '' basically.
    We complain a lot about homogenization, and I think reworks like that actually do well at making things less homogenized and giving more identity to Jobs.
    So I hope this will be the case for DRG too, that a bigger emphasis on the Jumps will make them feel like they have a stronger identity rather than if I am to dumb it down a bit '' melee with a bit more ogcd's ''.
    (3)

  2. #32
    Player
    godvivec's Avatar
    Join Date
    Dec 2021
    Posts
    21
    Character
    Al'rethi Gale
    World
    Diabolos
    Main Class
    Pugilist Lv 90
    Heck yeah! Now other people can experience the SMN rework style! Dumb it down to where you need about 6 buttons! Can't wait for MNK, BLM, and NIN to get theirs!

    Wooh, go casual players!

    /s
    (14)

  3. #33
    Player
    Amh_Wilzuun's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    303
    Character
    Amh Wilzuun
    World
    Famfrit
    Main Class
    Monk Lv 100
    Quote Originally Posted by Stasya View Post
    Sorry to burst your bubble:
    They literally said that they are thinking about crit buffs work with auto crit abilities. This means they double down on SAM auto crit and also means that DRG will also get one (because Life Surge is button bloat yadda yadda)

    DRG mains should consider switching MNK/NIN/RPR while they are playable.
    I’m okay with auto crit, I mainly just want kaiten back
    (2)

  4. #34
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by godvivec View Post
    Heck yeah! Now other people can experience the SMN rework style! Dumb it down to where you need about 6 buttons! Can't wait for MNK, BLM, and NIN to get theirs!

    Wooh, go casual players!

    /s
    Woah now, you can use some clever macros to make Summoner exactly one button.
    (12)

  5. #35
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Woah now, the battle design team is hard at work, sharpen their axes, to give you an easier and carefree job experience. Soon they'll just merge PvP and PvE to give you 6 buttons, one for each 20 levels.
    (5)

  6. #36
    Player
    Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    446
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Kolsykol View Post
    But I mean that's essentially an admission that they did something that wasn't received well and it has caused them to reconsider.
    Nah i'm not buying this. If sam was not well recieved and they want to reconsider they would pulled patches like pvp blm already. There is zero mentions about sam complete revert and they double down on auto crit abilties in part 1.

    DRG auto crit on wheelingthrust/fang and claw and heavens thrust is on the way in part 2. They will just try play it out "we know better than you (even if no one of devs play drg and random interns were tasked with dumbing down job)"
    (3)

  7. #37
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Stasya View Post
    Nah i'm not buying this. If sam was not well recieved and they want to reconsider they would pulled patches like pvp blm already. There is zero mentions about sam complete revert and they double down on auto crit abilties in part 1.

    DRG auto crit on wheelingthrust/fang and claw and heavens thrust is on the way in part 2. They will just try play it out "we know better than you (even if no one of devs play drg and random interns were tasked with dumbing down job)"
    I think competitive PvP and PvE are different, PvP generally tends to be more urgent because the player is on the receiving end.
    If a Job is underpowered or overpowered in PvE it's generally not as urgent unless it's on the extreme end.
    Yoshi-P also asked us to give it a chance and keep giving feedback, which to me at least would entail that they wanted to keep the change around until the next major patch to kinda see if the change would sink in and be better received with time.
    I don't think this has happened however, and I think that yes the DRG and AST reworks being delayed and SAM being specifically referenced as to why does indicate that they're aware and acknowledge it.

    The Job changes are being covered in part 2 they didn't talk about any of the Jobs outside of mentioning the delay for DRG and AST.
    The auto crit issue has also been a thing for a very very long time and doesn't only affect SAM.
    They're not just talking about everything from the pov of SAM here but that's how you're essentially interpreting it, they're speaking about things in a broader sense.

    You have no clue what they're doing with DRG either but again you're taking one comment made by the devs and are reading it into everything.
    And then if you're wrong you'll probably just keep doing it the next time too and never acknowledge that you were wrong.
    It's just best not to needlessly speculate like this just to rile people up, it's better to wait until you have it in front of you.
    (0)

  8. #38
    Player
    Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    446
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Amh_Wilzuun View Post
    I’m okay with auto crit, I mainly just want kaiten back
    You are fine with auto crit then get ready for even less combos (because not hitting buttons right is damage variance) for every class. Might aswell you will like remove everything and kill boss with auto attack.

    Like really, your auto crit was introduced to lower damage variance same your kaiten is also damage variance (see first sentence). Either revert sam back completly or play this (with even more dumbing down later).
    (7)
    Last edited by Stasya; 07-05-2022 at 03:10 AM.

  9. #39
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    wonder if they are simplifying classes, to make mechanics harder.., and have something simple to build on for the future (like how Blm was simple, effective but simple, over the years it was easier to build upon its "simple" roation, now Blm doesn't have buiton overkill, but feels more busy / engaging.., maybe SE needs to find a gud "base" rota again (after messing some up) to build on for the years to come)
    ...
    btw (off topic) when resubbing to FFXIV, it asked me if im subbing to "FFXIV or FFXIV-2".., why was a FFXIV-2 even on the menu?? (pro means something else, orca leak lol?)
    (1)

  10. #40
    Player
    Dahlinea's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Dahlinea Thriss
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Shiroe View Post
    wonder if they are simplifying classes, to make mechanics harder.., and have something simple to build on for the future (like how Blm was simple, effective but simple, over the years it was easier to build upon its "simple" roation, now Blm doesn't have buiton overkill, but feels more busy / engaging.., maybe SE needs to find a gud "base" rota again (after messing some up) to build on for the years to come)
    I don't know. The perception I have, talking specifically about savages, is that during HW and SB we had more things to deal with than we have now. The fights became more graphical from ShB onwards but I felt like they were also simplified when compared with savages in these two previous expansions. Again, that's only my pov.
    Also we had to deal with way more skills and abilities before, especially in HW. So I can't see them simplifying jobs for the sake of making harder mechanics.

    To make room for future skills is the more likely reason... but to gut jobs for a whole two years compromising people's enjoyment precisely when the main story finished and the new one still picking up is kind of a very risky move imo.
    (3)
    Last edited by Dahlinea; 07-09-2022 at 11:22 PM. Reason: corrections

Page 4 of 11 FirstFirst ... 2 3 4 5 6 ... LastLast